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Архив - только для чтения |
| Модератор форума: andycrowz |
| Форум Корзина форума Корзина Патч на арену доблести |
| Патч на арену доблести |
Если было то уж извините арена доблести 1.patch Code diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 1015832..08e60e6 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1476,8 +1476,8 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI //for arenas there is random map used if (bg_template->isArena()) { - BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; - uint32 arena_num = urand(0,2); + BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL, BATTLEGROUND_RV}; + uint32 arena_num = urand(0,3); bgTypeId = arenas[arena_num]; bg_template = GetBattleGroundTemplate(bgTypeId); if (!bg_template) @@ -1860,7 +1860,8 @@ bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId) return ( bgTypeId == BATTLEGROUND_AA || bgTypeId == BATTLEGROUND_BE || bgTypeId == BATTLEGROUND_NA || - bgTypeId == BATTLEGROUND_RL ); + bgTypeId == BATTLEGROUND_RL || + bgTypeId == BATTLEGROUND_RV ); } BattleGroundQueueTypeId BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType) diff --git a/src/game/BattleGroundRV.cpp b/src/game/BattleGroundRV.cpp index e54e4db..4cbe4a5 100644 --- a/src/game/BattleGroundRV.cpp +++ b/src/game/BattleGroundRV.cpp @@ -19,11 +19,13 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundRV.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" +#include "GameObject.h" #include "Language.h" BattleGroundRV::BattleGroundRV() { - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; @@ -43,6 +45,24 @@ BattleGroundRV::~BattleGroundRV() void BattleGroundRV::Update(uint32 diff) { BattleGround::Update(diff); + if (GetStatus() == STATUS_IN_PROGRESS) + { + // teleport buggers + if(m_uiTeleport < diff) + { + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + { + Player * plr = sObjectMgr.GetPlayer(itr->first); + if (plr && plr->GetPositionZ() < 27) + plr->TeleportTo(618, plr->GetPositionX(), plr->GetPositionY(), 29, plr->GetOrientation(), false); + if (plr && plr->GetPositionZ() < 27) + plr->TeleportTo(618, plr->GetPositionX(), plr->GetPositionY(), 29, plr->GetOrientation(), false); + } + m_uiTeleport = 1000; + } + else + m_uiTeleport -= diff; + } } void BattleGroundRV::StartingEventCloseDoors() @@ -51,6 +71,7 @@ void BattleGroundRV::StartingEventCloseDoors() void BattleGroundRV::StartingEventOpenDoors() { + OpenDoorEvent(BG_EVENT_DOOR); } void BattleGroundRV::AddPlayer(Player *plr) @@ -60,19 +81,78 @@ void BattleGroundRV::AddPlayer(Player *plr) BattleGroundRVScore* sc = new BattleGroundRVScore; m_PlayerScores[plr->GetGUID()] = sc; + + UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE)); } void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) { + if (GetStatus() == STATUS_WAIT_LEAVE) + return; + + UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE)); + + CheckArenaWinConditions(); } void BattleGroundRV::HandleKillPlayer(Player* player, Player* killer) { + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + if (!killer) + { + sLog.outError("BattleGroundRV: Killer player not found"); + return; + } + BattleGround::HandleKillPlayer(player, killer); + + UpdateWorldState(0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); + UpdateWorldState(0xe10, GetAlivePlayersCountByTeam(HORDE)); + + CheckArenaWinConditions(); +} + +bool BattleGroundRV::HandlePlayerUnderMap(Player *player) +{ + player->TeleportTo(GetMapId(), 763.5f, -284, 28.276f, player->GetOrientation(), false); + return true; +} + +void BattleGroundRV::HandleAreaTrigger(Player * Source, uint32 Trigger) +{ + if (GetStatus() != STATUS_IN_PROGRESS) + return; + + switch(Trigger) + { + case 5224: + case 5226: + case 5473: + case 5474: + break; + default: + sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); + Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); + break; + } +} + +void BattleGroundRV::FillInitialWorldStates(WorldPacket &data, uint32& count) +{ + FillInitialWorldState(data, count, 0xe11, GetAlivePlayersCountByTeam(ALLIANCE)); + FillInitialWorldState(data, count, 0xe10, GetAlivePlayersCountByTeam(HORDE)); + FillInitialWorldState(data, count, 0xe1a, 1); } -void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) +void BattleGroundRV::Reset() { + //call parent's class reset + BattleGround::Reset(); + m_uiTeleport = 22000; } bool BattleGroundRV::SetupBattleGround() diff --git a/src/game/BattleGroundRV.h b/src/game/BattleGroundRV.h index d53dd23..d8bc665 100644 --- a/src/game/BattleGroundRV.h +++ b/src/game/BattleGroundRV.h @@ -45,6 +45,11 @@ class BattleGroundRV : public BattleGround void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); + virtual void Reset(); + virtual void FillInitialWorldStates(WorldPacket &d, uint32& count); void HandleKillPlayer(Player* player, Player *killer); + bool HandlePlayerUnderMap(Player * plr); + private: + uint32 m_uiTeleport; }; #endif diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 7748a59..880f80d 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -154,6 +154,13 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this); } + if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT) + { + SetUInt32Value(GAMEOBJECT_LEVEL, goinfo->transport.pause); + if (goinfo->transport.startOpen) + SetGoState(GO_STATE_ACTIVE); + } + return true; } @@ -672,6 +679,15 @@ bool GameObject::IsTransport() const return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT; } +// is Dynamic transport = non-stop Transport +bool GameObject::IsDynTransport() const +{ + // If something is marked as a transport, don't transmit an out of range packet for it. + GameObjectInfo const * gInfo = GetGOInfo(); + if(!gInfo) return false; + return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && !gInfo->transport.pause); +} + Unit* GameObject::GetOwner() const { return ObjectAccessor::GetUnit(*this, GetOwnerGUID()); diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 0e48cb7..9969a6e 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -590,6 +590,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject GameObjectInfo const* GetGOInfo() const; bool IsTransport() const; + bool IsDynTransport() const; uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index c0a36c4..cd40765 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -541,7 +541,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask * bool IsPerCasterAuraState = false; if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) + if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) { if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) IsActivateToQuest = true; @@ -559,7 +559,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask * } else // case UPDATETYPE_VALUES { - if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport()) + if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsDynTransport()) { if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 0e5f522..89c5515 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -8395,6 +8395,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) FillInitialWorldState(data,count,0xe1a,0x0);// 9 show } break; + case 4406: // Ring of Valor + if (bg && bg->GetTypeID(true) == BATTLEGROUND_RV) + bg->FillInitialWorldStates(data, count); + else + { + FillInitialWorldState(data,count,0xe11,0x0);// 7 gold + FillInitialWorldState(data,count,0xe10,0x0);// 8 green + FillInitialWorldState(data,count,0xe1a,0x0);// 9 show + } + break; case 3703: // Shattrath City break; default: в базу.sql Code delete from `gameobject` where `map` = 618; insert into `gameobject` values -- buffs ('200070','184663','618','1','1','735.551819','-284.794678','28.276682','0.034906','0','0','0','0','-120','100','1'), ('200071', '184 664','618','1','1','791.224487','-284.794464','28.276682','2.600535','0','0','0','0','-120','100','1'), -- elevators ('200072','194582','618','1','1','763.536377','-294.535767','0.505383','3.141593','0','0','0','0','120','100','1'), ('200073 ','1 94586','618','1','1','763.506348','-273.873352','0.505383','0','0','0','0','0','120','100','1'), -- fire ('200074','192704','618','1','1','743.543457','-283.799469','28.286655','0','0','0','0','0','120','100','1'), ('200075','192705', '618 ','1','1','782.971802','-283.799469','28.286655','0','0','0','0','0','120','100','1'), ('200076','192388','618','1','1','743.711060 ','-284. 099609','27.542587','3.141593','0','0','0','0','120','100','1'), ('200077','192387','618','1','1','783.221252','-284.133362','2 7.535686','0 ','0','0','0','0','120','100','1'), -- gears ('200078','192393','618','1','1','763.664551','-261.872986','26.686588','0','0','0','0','0','120','100','1'), ('200079','192394' ,'61 8','1','1','763.578979','-306.146149','26.665222','3.141593','0','0','0','0','120','100','1'), -- pillars ('200080','194583','618','1','1','763.632385','-306.162384','25.909504','3.141593','0','0','0','0','120','100','1'), ('200081' ,'19 4584','618','1','1','723.644287','-284.493256','24.648525','3.141593','0','0','0','0','120','100','1'), ('200082','194585','618','1 ','1','7 63.611145','-261.856750','25.909504','0','0','0','0','0','120','100','1'), ('200083','194587','618','1','1','802.211609','-284. 493256','24. 648525','0','0','0','0','0','120','100','1'), /* -- pillars collision (not work - should make you break LoS) ('200084','194580','618','1','1','763.632385','-306.162384','30.639660','3.141593','0','0','0','0','120','100','1'), ('200085','1 9457 9','618','1','1','723.644287','-284.493256','32.382710','0','0','0','0','0','120','100','1'), ('200086','194581','618','1','1','763 .611145' ,'-261.856750','30.639660','0','0','0','0','0','120','100','1'), ('200087','194578','618','1','1','802.211609','-284.493256','3 2.382710','3 .141593','0','0','0','0','120','100','1'); */ -- pulley ('200088','192389','618','1','1','700.722290','-283.990662','39.517582','3.141593','0','0','0','0','120','100','1'), ('200089', '192 390','618','1','1','826.303833','-283.996429','39.517582','0','0','0','0','0','120','100','1'); delete from `gameobject_battleground` where `guid` in (200070,200071,200072,200073); insert into `gameobject_battleground` values -- buffs ('200070','252','0'), ('200071','252','0'), -- elevators ('200072','254','0'), ('200073','254','0'); delete from `battleground_events` where `map` = 618; insert into `battleground_events` values ('618','252','0','buffs'), ('618','254','0','doors'); update `gameobject_template` set `faction` = 114, `flags` = 32 where `entry` in (192704,192705,192388,192387,192393,192394,192389,192390);
Идет набор модеров на мой сайт!Стучать в асю 441483926 или скайп leva1005!Или просто в ЛС!
Сообщение # 1 написано 13.03.2011 в 12:16
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Данная тема была перемещена из раздела Патчи в ядро MaNGOS.
Причина перемещения: устарело Переместил: ph3n.
Сообщение # 2 написано 15.10.2012 в 16:41
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