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		<title>WoW JP</title>
		<link>https://wjp.clan.su/</link>
		<description>Форум</description>
		<lastBuildDate>Sat, 30 Apr 2016 13:47:15 GMT</lastBuildDate>
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		<item>
			<title>External Mail?</title>
			<link>https://wjp.clan.su/forum/249-203696-1</link>
			<pubDate>Sat, 30 Apr 2016 13:47:15 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: djonii&lt;br /&gt;Автор последнего сообщения: Teaching_shop&lt;br /&gt;Количество ответов: 3</description>
			<content:encoded>У кого есть патч External Mail для скай фире&lt;p&gt;&lt;b&gt;Добавлено&lt;/b&gt; (13.03.2012, 12:59)&lt;br /&gt;---------------------------------------------&lt;br /&gt;все нашел спс..</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>djonii</dc:creator>
			<guid>https://wjp.clan.su/forum/249-203696-1</guid>
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			<title>Мой НПС такого еще нигде не видал</title>
			<link>https://wjp.clan.su/forum/249-224416-1</link>
			<pubDate>Sat, 26 Jan 2013 11:05:38 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: nekropolis&lt;br /&gt;Автор последнего сообщения: nekropolis&lt;br /&gt;Количество ответов: 7</description>
			<content:encoded>Вообщем суть такова НПС под видом Паладина стоит там где поставите) &lt;br /&gt; Игрок подходит и кидает ему дуэль)) &lt;br /&gt; кастует как паладин) &lt;br /&gt; Убил 2 часа) на скриптовку так как в программировании не особо силен ) &lt;br /&gt;&lt;br /&gt; При 10% жизней у моба или у игрока дуэль отменяется выигрывает тот у кого осталось больше 10% &lt;br /&gt; При несчастном случае то есть ударил в конце очень сильно моб умер ) поставил функцию авто респавна &lt;br /&gt; Немного поработал над комбо в кастах , он сначала кидает стан , потом экзорцизм, и сразу открывается хилка мгновенка он ее и юзает ) &lt;br /&gt; Берите может кому пригодится, а может кто то допишет или улучшит) я думаю сделать под все классы по такому мобу) &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/s018.radikal.ru/i526/1207/b7/9777681563eb.jpg.html&quot; title=&quot;http://radikal.ru/F/s018.radikal.ru/i526/1207/b7/9777681563eb.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://s018.radikal.ru/i526/1207/b7/9777681563ebt.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; SQL &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt; &lt;br /&gt; REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`&amp;#41; VALUES (900111, 0, 0, 0, 0, 0, 30199, 0, 0, 0, &apos;Paladin&apos;, &apos;FreeDom&apos;, &apos;pvp&apos;, 0, 85, 85, 0, 35, 35, 1, 1, 1, 1, 1, 2500.4, 2790.2, 0, 4600, 1, 2000, 0, 1, 0, 0, 0, 0, 0, 2, 0, 720, 1050.6, 320, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, &apos;&apos;, 1, 1, 68000, 20000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 363, 0, 0, &apos;test_npc_mikolas&apos;, 12340&amp;#41;; &lt;br /&gt; &lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; test_npc_mikolas.cpp &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt; &lt;br /&gt; /*###### &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;## test_npc_mikolas &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;######*/ &lt;br /&gt; #include &quot;ScriptPCH.h&quot; &lt;br /&gt;&lt;br /&gt; #define SAY_ENTER1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560013 &lt;br /&gt; #define SAY_ENTER2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560014 &lt;br /&gt; #define SAY_ENTER3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560015 &lt;br /&gt; #define SAY_AGGRO1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560016 &lt;br /&gt; #define SAY_AGGRO2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560017 &lt;br /&gt; #define SAY_SLAY1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560018 &lt;br /&gt; #define SAY_SLAY2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560019 &lt;br /&gt; #define SAY_BREATH1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560020 &lt;br /&gt; #define SAY_BREATH2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560021 &lt;br /&gt; #define SAY_DEATH&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-1560022 &lt;br /&gt;&lt;br /&gt; #define SPELL_SAND_BREATH&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;853 &lt;br /&gt; #define SPELL_HILKA&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;635 &lt;br /&gt; #define SPELL_MAGIC_DISRUPTION_AURA 31801 &lt;br /&gt; #define SPELL_WING_BUFFET&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;879 &lt;br /&gt;&lt;br /&gt; /// айди спелов дуэлей не трогайте!! &lt;br /&gt; #define SPELL_DUEL&amp;nbsp;&amp;nbsp;52996&amp;nbsp;&amp;nbsp;&amp;nbsp;/// &lt;br /&gt; #define SPELL_DUELS 52996&amp;nbsp;&amp;nbsp;&amp;nbsp;/// &lt;br /&gt; #define SPELL_DUEL_VICTORY&amp;nbsp;&amp;nbsp;52994&amp;nbsp;&amp;nbsp;&amp;nbsp;/// &lt;br /&gt; #define SPELL_DUEL_FLAG&amp;nbsp;&amp;nbsp;52991&amp;nbsp;&amp;nbsp;/// &lt;br /&gt; ///----------------------------------- &lt;br /&gt;&lt;br /&gt; #define SPELL_IMUN&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;26573 &lt;br /&gt; #define SPELL_HVATKA&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;24275 &lt;br /&gt; #define SPELL_UDARCHUMI&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;31884 &lt;br /&gt; #define SPELL_PANSIR&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;20271 &lt;br /&gt; #define SPELL_STOIKA&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;7294 &lt;br /&gt;&lt;br /&gt; #define GOSSIP_HAH &quot;Ti to4no hotish PVP?&quot; &lt;br /&gt; #define GOSSIP_SAH &quot;Nu davai posmotrim&amp;#41;.&quot; &lt;br /&gt;&lt;br /&gt; class test_npc_mikolas: public CreatureScript { &lt;br /&gt; public: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;test_npc_mikolas(&amp;#41; : &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;CreatureScript(&quot;test_npc_mikolas&quot;&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;CreatureAI* GetAI(Creature* pCreature&amp;#41; const { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return new test_npc_mikolasAI(pCreature&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// второе меню госипа &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool OnGossipSelect(Player* pPlayer, Creature* pCreature, &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 /*uiSender*/, uint32 uiAction&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;PlayerTalkClass-&gt;ClearMenus(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;switch (uiAction&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case GOSSIP_ACTION_INFO_DEF + 1: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;SEND_GOSSIP_MENU(624, pCreature-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case GOSSIP_ACTION_INFO_DEF + 2: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;CastSpell(pPlayer, SPELL_DUEL_FLAG, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pCreature-&gt;setFaction(21&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (pPlayer&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;CAST_AI(test_npc_mikolas::test_npc_mikolasAI, pCreature-&gt;AI(&amp;#41;&amp;#41;-&gt;AttackStart(pPlayer&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Первое меню госипа &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool OnGossipHello(Player* pPlayer, Creature* pCreature&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pPlayer-&gt;SEND_GOSSIP_MENU(623, pCreature-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;struct test_npc_mikolasAI: public ScriptedAI { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;test_npc_mikolasAI(Creature *c&amp;#41; : &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ScriptedAI(c&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_bIsDuelInProgress = false; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool lose; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint64 m_uiDuelerGUID; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 m_uiDuelTimer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool m_bIsDuelInProgress; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 SandBreath_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 hilka_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 WingBuffet_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 Mda_Timer; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 IMUN_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 HVATKA_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 UDARCHUMI_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 PANSIR_Timer; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uint32 STOIKA_Timer; &lt;br /&gt;&lt;br /&gt; // таймеры &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void Reset(&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;setFaction(35&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SandBreath_Timer = 1000 + rand(&amp;#41; % 5000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;hilka_Timer = 25000 + rand(&amp;#41; % 5000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;WingBuffet_Timer = 15000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Mda_Timer = 25000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;IMUN_Timer= 50000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;HVATKA_Timer= 22000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UDARCHUMI_Timer= 13000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;PANSIR_Timer= 7000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;STOIKA_Timer= 3000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt; /// при входе в комбат варнякаем чет и кастум&amp;#41; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void EnterCombat(Unit*&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2&amp;#41;, me&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(me-&gt;getVictim(&amp;#41;, SPELL_STOIKA&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void SpellHit(Unit* pCaster, const SpellEntry* pSpell&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (!m_bIsDuelInProgress &amp;&amp; pSpell-&gt;Id == SPELL_DUEL&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_uiDuelerGUID = pCaster-&gt;GetGUID(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;m_bIsDuelInProgress = true; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void DamageTaken(Unit* pDoneBy, uint32 &amp;uiDamage&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (m_bIsDuelInProgress &amp;&amp; pDoneBy-&gt;IsControlledByPlayer(&amp;#41;&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// во время дуэли моб зеленый для других игроков &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (pDoneBy-&gt;GetGUID(&amp;#41; != m_uiDuelerGUID &amp;&amp; pDoneBy-&gt;GetOwnerGUID(&amp;#41; != m_uiDuelerGUID&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uiDamage = 0; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else if (uiDamage &gt;= me-&gt;GetHealth(&amp;#41;&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;uiDamage = 0; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (!lose&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pDoneBy-&gt;RemoveGameObject(SPELL_DUEL_FLAG, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;pDoneBy-&gt;AttackStop(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;lose = true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;CastSpell(me, 7267, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;RestoreFaction(&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt; // при смерти говорим SAY_DEATH &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void JustDied(Unit * /*who*/&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoScriptText(SAY_DEATH, me&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;Respawn(&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;void UpdateAI(const uint32 diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (!UpdateVictim(&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return; &lt;br /&gt;&lt;br /&gt; ///если у игрока&amp;nbsp;&amp;nbsp;жизней меньше 10 % останавливаем дуэль и плачем&amp;#41; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else if (me-&gt;getVictim(&amp;#41;-&gt;GetTypeId(&amp;#41; == TYPEID_PLAYER &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;&amp; me-&gt;getVictim(&amp;#41;-&gt;HealthBelowPct(10&amp;#41;&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;getVictim(&amp;#41;-&gt;CastSpell(me-&gt;getVictim(&amp;#41;, 7267, true&amp;#41;; // beg &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;getVictim(&amp;#41;-&gt;RemoveGameObject(SPELL_DUEL_FLAG, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;CastSpell(me, 7267, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;AttackStop(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoResetThreat(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;EnterEvadeMode(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; ///если у моба&amp;nbsp;&amp;nbsp;жизней меньше 10 % останавливаем дуэль и плачем&amp;#41; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (me-&gt;HealthBelowPct(10&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;AttackStop(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoResetThreat(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;EnterEvadeMode(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;//Sand Breath &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (SandBreath_Timer &lt;= diff&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (me-&gt;IsNonMeleeSpellCasted(false&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;InterruptNonMeleeSpells(false&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(me-&gt;getVictim(&amp;#41;, SPELL_SAND_BREATH&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoScriptText(RAND(SAY_BREATH1, SAY_BREATH2&amp;#41;, me&amp;#41;; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SandBreath_Timer = 10000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;SandBreath_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (hilka_Timer &lt;= diff&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;me-&gt;CastSpell(me, SPELL_HILKA, true&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;hilka_Timer = 25000 + rand(&amp;#41; % 5000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;hilka_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (WingBuffet_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(pTarget, SPELL_WING_BUFFET&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;WingBuffet_Timer = 25000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;WingBuffet_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Mda_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(me, SPELL_MAGIC_DISRUPTION_AURA&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Mda_Timer = 15000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Mda_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;//______________________ &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (HVATKA_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(pTarget, SPELL_HVATKA&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;HVATKA_Timer = 25000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;HVATKA_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (IMUN_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(pTarget, SPELL_IMUN&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;IMUN_Timer = 25000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;IMUN_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (UDARCHUMI_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(pTarget, SPELL_UDARCHUMI&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UDARCHUMI_Timer = 25000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;UDARCHUMI_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (PANSIR_Timer &lt;= diff&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoCast(pTarget, SPELL_PANSIR&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;PANSIR_Timer = 25000 + rand(&amp;#41; % 10000; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;PANSIR_Timer -= diff; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;DoMeleeAttackIfReady(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}; &lt;br /&gt; }; &lt;br /&gt;&lt;br /&gt; void AddSC_test_npc_mikolas(&amp;#41; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;new test_npc_mikolas(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; } &lt;br /&gt; &lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; Не забудьте добавить его в скриптлоадер )</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>nekropolis</dc:creator>
			<guid>https://wjp.clan.su/forum/249-224416-1</guid>
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			<title>Редактор Cataclysm BD</title>
			<link>https://wjp.clan.su/forum/249-240770-1</link>
			<pubDate>Wed, 09 Jan 2013 22:07:44 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: XkillerX&lt;br /&gt;Автор последнего сообщения: Richie&lt;br /&gt;Количество ответов: 1</description>
			<content:encoded>Skystudio,является редактором базы данных, которая стремится быть совместимы с Skyfire и остальных проектов. &lt;br /&gt; Оно может полностью создать или изменить Creatures, Game-объектов, квесты и основные Loot! &lt;br /&gt; Наконец, первый стабильный релиз. &lt;br /&gt; &lt;b&gt;Скачать :&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://fbe.am/eX1&quot; title=&quot;http://fbe.am/eX1&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Skystudio&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Источник:&lt;/b&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;projectskyfire.org&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;SkyFire&lt;/a&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>XkillerX</dc:creator>
			<guid>https://wjp.clan.su/forum/249-240770-1</guid>
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			<title>Фиксы для ядра Skyfire 4.x.x</title>
			<link>https://wjp.clan.su/forum/249-184767-1</link>
			<pubDate>Mon, 05 Nov 2012 19:47:32 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Буду обновлять здесь&lt;br /&gt;Автор темы: Repack&lt;br /&gt;Автор последнего сообщения: Mordecai&lt;br /&gt;Количество ответов: 20</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;b&gt;Всем привет!Решил перенести тему в раздел SkyFire &lt;br /&gt; Так же будет дополняться.&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;span style=&quot;font-size:12pt;&quot;&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;Спеллы&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:#ffbf00&quot;&gt;&lt;b&gt;&lt;u&gt;Друиды&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt; &lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;Друид может войти в стелс без облика кошки:&lt;/div&gt;&lt;/i&gt;&lt;/b&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;insert into spell_linked_spell values (&apos;-768&apos;, &apos;-5215&apos;, &apos;0&apos;, &apos;Druid - Prowl Remove&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;color:#930dd6&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;Чернокнижники&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt; &lt;br /&gt; &lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;При создании камня здоровья не появляется сам камень:&lt;/div&gt;&lt;/i&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;insert into spell_linked_spell values (&apos;6201&apos;, &apos;34130&apos;, &apos;0&apos;, &apos;Warlock - Create Healthstone&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;Исправление призыва инфернала&lt;/div&gt;&lt;/i&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;insert into spell_linked_spell values (&apos;1122&apos;, &apos;22703&apos;, &apos;0&apos;, &apos;Warlock - Summon Infernal&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:#b5904f&quot;&gt;&lt;b&gt;&lt;u&gt;Воины&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;Талант &quot;Внезапная смерть&quot; не сбрасывает время восстановления способности &quot;Удар колосса&quot;&lt;/i&gt;&lt;/div&gt;&lt;/b&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;insert into spell_linked_spell values (&apos;29723&apos;, &apos;52437&apos;, &apos;0&apos;, &apos;Warrior - Sudden Death rank 1&apos;&amp;#41;; &lt;br /&gt; insert into spell_linked_spell values (&apos;29725&apos;, &apos;52437&apos;, &apos;0&apos;, &apos;Warrior - Sudden Death rank 2&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;span style=&quot;font-size:12pt;&quot;&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;Итемы&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt; &lt;u&gt;&lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;Стреломет&lt;/div&gt;&lt;/i&gt;&lt;/b&gt;&lt;/u&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`&amp;#41; VALUES&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; (60100, 6, 0, 1, 5, 0, 100, 0, 5, 5, 0, 32201, 0, 0, 0, 0, 0, 0, 0, 11, 32201, 40, 0, 0, 0, 0, 0, &apos;Dart Gun&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;u&gt;&lt;b&gt;&lt;i&gt;&lt;div align=&quot;center&quot;&gt;Червленый вяз&lt;/div&gt;&lt;/i&gt;&lt;/b&gt;&lt;/u&gt; &lt;br /&gt;&lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`&amp;#41; VALUES&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; (74087, 6, 0, 1, 5, 0, 0, 0, 0, 0, 0, 39619, 0, 0, 0, 0, 0, 0, 0, 9, 39619, 0, 5, 0, 0, 0, 0, &apos;Blackjack&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;&lt;div align=&quot;left&quot;&gt;Так же,вы можете писать о багах,будем исправлять ;)&lt;/div&gt;&lt;/b&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>Repack</dc:creator>
			<guid>https://wjp.clan.su/forum/249-184767-1</guid>
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			<title>Трансмогификация. Скрипт для 3.3.5-4.0.6</title>
			<link>https://wjp.clan.su/forum/249-220038-1</link>
			<pubDate>Sat, 01 Sep 2012 09:58:12 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: trinitycore, arkcore, skyfire transmogification&lt;br /&gt;Автор темы: wlasser&lt;br /&gt;Автор последнего сообщения: doomkas&lt;br /&gt;Количество ответов: 10</description>
			<content:encoded>В оригинале взято с форумов ace-web. &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;/******************************************************* &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* Name: Transmogrification NPC for Legendary Weapons &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* ScriptName:&apos;npc_transmogweap&apos; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* (c&amp;#41;2012 - JunkyBulgaria &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* Website: www.Hysteria-Gaming.EU &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* E-Mail: developer@hysteria-gaming.eu &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* Skype: jenova_ff &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;* script improve by wlasser &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;*******************************************************/ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;шапка = &amp;#91;PLAYER_VISIBLE_ITEM_1_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;амулет = &amp;#91;PLAYER_VISIBLE_ITEM_2_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;плечи = &amp;#91;PLAYER_VISIBLE_ITEM_3_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;рубашка = &amp;#91;PLAYER_VISIBLE_ITEM_4_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;нагрудник = &amp;#91;PLAYER_VISIBLE_ITEM_5_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;пояс = &amp;#91;PLAYER_VISIBLE_ITEM_6_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;наголеники = &amp;#91;PLAYER_VISIBLE_ITEM_7_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;обувь = &amp;#91;PLAYER_VISIBLE_ITEM_8_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;наручники = &amp;#91;PLAYER_VISIBLE_ITEM_9_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;перчатки = &amp;#91;PLAYER_VISIBLE_ITEM_10_ENTRYID]; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;плащ = &amp;#91;PLAYER_VISIBLE_ITEM_15_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;основная рука (оружие&amp;#41; = &amp;#91;PLAYER_VISIBLE_ITEM_16_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;левая рука (оффхэнд&amp;#41; = &amp;#91;PLAYER_VISIBLE_ITEM_17_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;дальний бой = &amp;#91;PLAYER_VISIBLE_ITEM_18_ENTRYID]; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;табард = &amp;#91;PLAYER_VISIBLE_ITEM_19_ENTRYID]; &lt;br /&gt;&lt;br /&gt; */ &lt;br /&gt; #include &quot;ScriptPCH.h&quot; &lt;br /&gt;&lt;br /&gt; class npc_transmogweap : public CreatureScript &lt;br /&gt; { &lt;br /&gt; public: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;npc_transmogweap(&amp;#41; : CreatureScript(&quot;npc_transmogweap&quot;&amp;#41; { } &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool OnGossipHello(Player *player, Creature *_creature&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (player-&gt;isInCombat(&amp;#41;&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Бой!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;else &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cffBB0000Легендарки (оружие&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 1&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;Экипировка (Комплект А3 - прист&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 2&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;Экипировка (Т3 - воин&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 3&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;Экипировка (Т6 - паладин&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 4&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cffFF0000Спасибо, воздержусь от трансмогификации.&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;,GOSSIP_SENDER_MAIN, 999&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature-&gt;GetGUID(&amp;#41;&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bool OnGossipSelect(Player *player, Creature *_creature, uint32 sender, uint32 uiAction&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (sender == GOSSIP_SENDER_MAIN&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;PlayerTalkClass-&gt;ClearMenus(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;switch(uiAction&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 999: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Заходи снова друг!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 1://weapons &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFГромовая Ярость, благословенный клинок Искателя Ветра&quot; , GOSSIP_SENDER_MAIN, 100&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFБоевой клинок Аззинота (левая рука&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 101&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFБоевой клинок Аззинота (правая рука&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 102&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFТори&apos;дал, Звeздная Ярость (лук&amp;#41;&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 103&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFДлинный лук Края Пустоты&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 104&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFСокрушитель&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 105&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;ADD_GOSSIP_ITEM( 3, &quot;|cff3300FFВал&apos;анир, молот древних королей&quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;, GOSSIP_SENDER_MAIN, 106&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, _creature-&gt;GetGUID(&amp;#41;&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 2://a3 priest &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID, 33718&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_3_ENTRYID, 33720&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_5_ENTRYID, 33721&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_10_ENTRYID, 33717&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_7_ENTRYID, 33719&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Экипировка сменилась на А3 жреца&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 3://t2 war &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID, 16963&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_3_ENTRYID, 16961&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_5_ENTRYID, 16966&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_10_ENTRYID, 16964&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_7_ENTRYID, 16962&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Экипировка сменилась на Т2 воина&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 4://t6 pal &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID, 30989&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_3_ENTRYID, 30997&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_5_ENTRYID, 30990&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_10_ENTRYID, 30982&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_7_ENTRYID, 30993&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Экипировка сменилась на Т6 паладина&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 100: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, 19019&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 101: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, 32837&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 102: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_17_ENTRYID, 32838&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 103: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_18_ENTRYID, 34334&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 104: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_18_ENTRYID, 30318&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 105: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, 30316&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case 106: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;UpdateUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, 46017&amp;#41;;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player-&gt;CLOSE_GOSSIP_MENU(&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;_creature-&gt;MonsterWhisper(&quot;Оружие трансмогифицировано!&quot;, player-&gt;GetGUID(&amp;#41;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;default: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;break; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return true; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt; }; &lt;br /&gt;&lt;br /&gt; void AddSC_npc_transmogweap(&amp;#41; &lt;br /&gt; { &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;new npc_transmogweap(&amp;#41;; &lt;br /&gt; } &lt;br /&gt; &lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; Файл скрипта необходимо обозвать npc_trans.cpp и поместить в src/scripts/Custom &lt;br /&gt;&lt;br /&gt; После чего в ScriptLoader.cpp добавить следующие строчки после &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;/* This is where custom scripts&apos; loading functions should be declared. */ &lt;br /&gt; &lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;void AddSC_npc_transmogweap(&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; и после &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;/* This is where custom scripts should be added. */&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;AddSC_npc_transmogweap(&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; Патч в базу: &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerkYstge&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerkYstge&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkYstge&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkYstge&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkYstge&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerkYstge&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkYstge&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkYstge&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerkYstge&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;REPLACE INTO `creature_template` (`entry`, `difficulty_entry_1`, `difficulty_entry_2`, `difficulty_entry_3`, `KillCredit1`, `KillCredit2`, `modelid1`, `modelid2`, `modelid3`, `modelid4`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction_A`, `faction_H`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `Health_mod`, `Mana_mod`, `Armor_mod`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `questItem5`, `questItem6`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `WDBVerified`&amp;#41; &lt;br /&gt; VALUES(&apos;700000&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;736&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;Трансмогификатор&apos;,&apos;Трансмогификация для всех&apos;,&apos;&apos;,&apos;0&apos;,&apos;80&apos;,&apos;80&apos;,&apos;1&apos;,&apos;35&apos;,&apos;35&apos;,&apos;1&apos;,&apos;1&apos;,&apos;1.14286&apos;,&apos;2&apos;,&apos;0&apos;,&apos;5000&apos;,&apos;5000&apos;,&apos;0&apos;,&apos;35000&apos;,&apos;10&apos;,&apos;1&apos;,&apos;0&apos;,&apos;1&apos;,&apos;512&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;100&amp;nbsp;&amp;nbsp;&amp;nbsp;00&apos;,&apos;10000&apos;,&apos;68&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;&apos;,&apos;0&apos;,&apos;3&apos;,&apos;20&apos;,&apos;20&apos;,&apos;20&apos;,&apos;0&apos; ,&apos;&amp;nbsp;&amp;nbsp;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;255&apos;,&apos;0&apos;,&apos;0&apos;,&apos;0&apos;,&apos;npc_transmogweap&apos;,&apos;0&apos;&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>wlasser</dc:creator>
			<guid>https://wjp.clan.su/forum/249-220038-1</guid>
		</item>
		<item>
			<title>Инсты катаклизма 80-85 [100] [100] [100]</title>
			<link>https://wjp.clan.su/forum/249-159466-1</link>
			<pubDate>Tue, 14 Aug 2012 16:24:51 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: 5 ппл (будет дополнятся со временем)&lt;br /&gt;Автор темы: Peg&lt;br /&gt;Автор последнего сообщения: Predok&lt;br /&gt;Количество ответов: 42</description>
			<content:encoded>В этой теме буду выкладывать свои наработки в данной сфере. буду обновлять 1-ый пост. ну и последний, чтобы тему поднимать) &lt;br /&gt;&lt;br /&gt; p.s. заселял на глаз. где-то не добавил, где-то переборщил. не судите строго. лучше чем ничего &lt;br /&gt;&lt;br /&gt; p.s. кто будет думать что я компастер:)) тот неправильно думает. &lt;br /&gt;&lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;Затерянный город Тол&apos;Вир&lt;/b&gt; &lt;br /&gt; почти полностью. кроме сиамата (у меня на серве центральной части инсты нету как текстуры. будто блин вместе с далараном и кусок инсты перенесли куда-то) &lt;br /&gt; настроил гер/нормал. ссылка обновлена. &lt;br /&gt;&lt;br /&gt; [superhideII=100]0u%3300u%3600u%5300u%7300u%7300u%1600u%3300u%3300u%3600u%6300u%6300u%5300u%1300u%2300u%7300u%1600u%0300u%1600u%6600u%7300u%2300u%9300u%5600u %5600u%6300u%4300u%4600u%0300u%6600u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%3300u%8300u%460[/superhideII] &lt;br /&gt; =========================================================================================== &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Грим Батол&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; Настроил нормал/героик. ссылка обновлена &lt;br /&gt;&lt;br /&gt; [superhideII=100]0u%4300u%8300u%2300u%5300u%3300u%9300u%8300u%4300u%3300u%7300u%1300u%3300u%0300u%1300u%1600u%1300u%7300u%7300u%0300u%2600u%4600u%1600u%4300u %2600u%2300u%2600u%9300u%9300u%4300u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%4600u%4300u%830[/superhideII] &lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;Чертоги созидания&lt;/b&gt; &lt;br /&gt; не настроен лифт и рычаги для 1-го босса (их нет вообще), не ставил троггов в чертогах огня &lt;br /&gt;&lt;br /&gt; [superhideII=100]0u%6600u%5600u%7300u%4300u%6600u%3600u%4600u%1600u%8300u%4300u%6300u%9300u%6300u%9300u%6300u%6300u%2600u%8300u%1300u%3300u%6600u%3600u%3600u %4300u%6300u%4300u%1600u%9300u%4600u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%5300u%6300u%530[/superhideII] &lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;&lt;a class=&quot;link&quot; href=&quot;http://wowjp.net/forum/189-159466-2578989-16-1309960523&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Исправление лута в героиках которые были настроены мною.&lt;/a&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;Мертвые копи (нормал+гер)&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; [superhideII=100]0u%0300u%5600u%8300u%3300u%9300u%3600u%2600u%5300u%0300u%4300u%4300u%9300u%5300u%2300u%6600u%4600u%2300u%5600u%4600u%5600u%3300u%6300u%2600u %9300u%4600u%6600u%3300u%5600u%2600u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%4300u%5600u%830[/superhideII] &lt;br /&gt;&lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;Крепость темного клыка (нормал/гер)&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; [superhideII=100]0u%5300u%7300u%1300u%6600u%4300u%9300u%2300u%3600u%5300u%9300u%2300u%4600u%7300u%9300u%4600u%2600u%3600u%8300u%2600u%5600u%4600u%5600u%0300u %4300u%7300u%5600u%5600u%9300u%1600u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%7300u%8300u%560[/superhideII] &lt;br /&gt;&lt;br /&gt; правка на 1-го босса фракцию забыл) &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilereN0yj6&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilereN0yj6&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilereN0yj6&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilereN0yj6&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilereN0yj6&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilereN0yj6&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilereN0yj6&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilereN0yj6&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilereN0yj6&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;UPDATE `creature_template` SET `faction_A` = 14, `faction_H` = 14 WHERE `entry` = 49709;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; =========================================================================================== &lt;br /&gt; &lt;b&gt;Пещеры Черной горы&lt;/b&gt; &lt;br /&gt; [superhideII=100]0u%4600u%7300u%6600u%4300u%1300u%1600u%0300u%5300u%4600u%0300u%9300u%7300u%8300u%6600u%1600u%4600u%6600u%5600u%7300u%0300u%5300u%1300u%8300u %3600u%1600u%7300u%2300u%7300u%2300u%f200u%d600u%f600u%3600u%e200u%d600u%1600u%5600u%2600u%5600u%c600u%9600u%6600u%f200u%f200u%a300u%0700u%4 700u%4700u%8600u%5300u%4300u%430[/superhideII] &lt;br /&gt;&lt;br /&gt; исправление времени спауна в инстах которые были настроены мною &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerwTEGl2&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerwTEGl2&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwTEGl2&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwTEGl2&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerwTEGl2&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerwTEGl2&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwTEGl2&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerwTEGl2&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerwTEGl2&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt; &lt;br /&gt; ---npc--- &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 645; &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 644; &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 670; &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 755; &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 33; &lt;br /&gt; update `creature` set `spawntimesecs`= 3600 where `map`= 36; &lt;br /&gt; ---boss--- &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39665; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39679; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39698; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39700; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39705; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 40484; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 40177; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 40319; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 46962; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 46963; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 4278; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 46964; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 3887; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 49045; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 43612; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 44577; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 43614; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39731; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39788; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39587; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39428; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39378; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39732; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 39425; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 47162; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 47296; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 43778; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 47626; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 47739; &lt;br /&gt; update `creature` set `spawntimesecs`= 86400 where `id`= 49541;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; ======================================================================= &lt;br /&gt; Скажем все дружно спасибо&lt;b&gt; &lt;a class=&quot;link&quot; href=&quot;http://wowjp.net/index/8-106574&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;=Perfectman&apos;y=&lt;/a&gt; &lt;/b&gt;за заселение сумеречного бастиона. &lt;br /&gt; &lt;b&gt;&lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://depositfiles.com/files/p3y84lrmb&quot; title=&quot;http://depositfiles.com/files/p3y84lrmb&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Сумеречный бастион&lt;/a&gt;&lt;/b&gt; &lt;br /&gt;&lt;br /&gt; и за заселения трона четырех ветров &lt;br /&gt; &lt;b&gt;&lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://depositfiles.com/files/poh2bvjpe&quot; title=&quot;http://depositfiles.com/files/poh2bvjpe&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;ТЧВ&lt;/a&gt;&lt;/b&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>Peg</dc:creator>
			<guid>https://wjp.clan.su/forum/249-159466-1</guid>
		</item>
		<item>
			<title>Вопрос по SmartAI</title>
			<link>https://wjp.clan.su/forum/249-224380-1</link>
			<pubDate>Wed, 01 Aug 2012 09:51:18 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: nekropolis&lt;br /&gt;Автор последнего сообщения: maJito-Ice&lt;br /&gt;Количество ответов: 2</description>
			<content:encoded>Ребята помогите разобраться почему не стартует SmartAI я написал простенький скрипт мобу , влил в базу в трайсе он отображается а вот при перезапуске сервера моб не исполняет событие &lt;br /&gt; ставил даже при агро 100 % шанс каст спела на цель и все рано ничего. &lt;br /&gt; Использовал программу SmartAI , версия БД Арк коре последняя ревизия &lt;br /&gt; может после влива в базу скрипта нужно где то мобу что то включить ? &lt;br /&gt; Пример &lt;br /&gt; Code &lt;br /&gt;&lt;br /&gt; INSERT INTO `smart_scripts` VALUES (3322, 0, 0, 0, 10, 0, 100, 0, 100, 0, 600, 0, 11, 100, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, &quot;Smart Script&quot;); &lt;br /&gt;&lt;br /&gt; Добавлено (28.07.2012, 23:02) &lt;br /&gt; --------------------------------------------- &lt;br /&gt; моб при агре должен кастануть спел стана варовский с айдишником 100 &lt;br /&gt;&lt;br /&gt; Вот скрны как все выставлено &lt;br /&gt;&lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/s019.radikal.ru/i620/1207/ee/b0f5446dcb87.jpg.html&quot; title=&quot;http://radikal.ru/F/s019.radikal.ru/i620/1207/ee/b0f5446dcb87.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://s019.radikal.ru/i620/1207/ee/b0f5446dcb87t.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/i068.radikal.ru/1207/b4/b8cbfe20119f.jpg.html&quot; title=&quot;http://radikal.ru/F/i068.radikal.ru/1207/b4/b8cbfe20119f.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i068.radikal.ru/1207/b4/b8cbfe20119ft.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/s017.radikal.ru/i415/1207/3a/b1d19e69ce9a.jpg.html&quot; title=&quot;http://radikal.ru/F/s017.radikal.ru/i415/1207/3a/b1d19e69ce9a.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://s017.radikal.ru/i415/1207/3a/b1d19e69ce9at.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>nekropolis</dc:creator>
			<guid>https://wjp.clan.su/forum/249-224380-1</guid>
		</item>
		<item>
			<title>20 рисовочек</title>
			<link>https://wjp.clan.su/forum/249-224199-1</link>
			<pubDate>Fri, 27 Jul 2012 14:00:44 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Может кому пригодится&lt;br /&gt;Автор темы: nekropolis&lt;br /&gt;Автор последнего сообщения: nekropolis&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>Часть 1 &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoileruVDztH&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoileruVDztH&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruVDztH&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruVDztH&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileruVDztH&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoileruVDztH&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileruVDztH&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileruVDztH&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoileruVDztH&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900000, 2, 6, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Pike FreeDom&apos;, 79850, 4, 4096, 8192, 1, 2104994, 420998, 17, -1, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 541, 7, 712, 32, 428, 35, 428, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3600, 0, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2802, 1191, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900001, 2, 13, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Right Ripper FreeDom&apos;, 94531, 4, 4096, 8192, 1, 1747364, 349472, 21, 262143, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 346, 7, 419, 32, 97, 35, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2600, 0, 0, 1, 0, 0, -1, 0, -1, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 7, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900002, 2, 13, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Left Ripper FreeDom&apos;, 94534, 4, 4096, 8192, 1, 1753718, 350743, 22, 262143, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 346, 7, 419, 32, 97, 35, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2600, 0, 0, 1, 0, 0, -1, 0, -1, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 7, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900003, 2, 13, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Right Render FreeDom&apos;, 94537, 4, 4096, 8192, 1, 1744141, 348828, 21, 262143, -1, 372, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 365, 7, 448, 32, 310, 35, 310, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2600, 0, 0, 1, 0, 0, -1, 0, -1, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 7, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900004, 2, 13, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Left Render FreeDom&apos;, 94539, 4, 4096, 8192, 1, 1810977, 362195, 22, 262143, -1, 372, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 365, 7, 448, 32, 310, 35, 310, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2600, 0, 0, 1, 0, 0, -1, 0, -1, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 7, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900005, 4, 0, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Endgame FreeDom&apos;, 82631, 4, 4096, 8192, 1, 1, 1, 23, -1, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 390, 7, 486, 32, 327, 35, 327, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900006, 4, 6, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Shield Wall FreeDom&apos;, 82965, 4, 4096, 8192, 1, 1073580, 214716, 14, -1, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 390, 7, 486, 32, 327, 35, 327, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900007, 4, 6, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Barrier FreeDom&apos;, 82963, 4, 4096, 8192, 1, 1150493, 230098, 14, -1, -1, 372, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 415, 7, 522, 32, 343, 35, 343, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; REPLACE INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `FlagsExtra`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `ScalingStatDistribution`, `ScalingStatValue`, `delay`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `Duration`, `ItemLimitCategory`, `HolidayId`, `ScriptName`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `WDBVerified`) VALUES (900008, 2, 2, -1, &apos;Vicious Gladiator&amp;#92;&apos;s Longbow FreeDom&apos;, 79854, 4, 4096, 8192, 1, 1229766, 245953, 15, -1, -1, 359, 85, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 307, 7, 361, 32, 272, 35, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3000, 1120400000, 0, 1, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 1, &apos;&apos;, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 475, 0, 0, 0, 0, &apos;&apos;, 83, 0, 0, 0, 13329); &lt;br /&gt; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Вот пример &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/s15.radikal.ru/i189/1207/7f/6c1cd4d5c8a4.jpg.html&quot; title=&quot;http://radikal.ru/F/s15.radikal.ru/i189/1207/7f/6c1cd4d5c8a4.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://s15.radikal.ru/i189/1207/7f/6c1cd4d5c8a4t.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://radikal.ru/F/i032.radikal.ru/1207/24/018f740e4c30.jpg.html&quot; title=&quot;http://radikal.ru/F/i032.radikal.ru/1207/24/018f740e4c30.jpg.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i032.radikal.ru/1207/24/018f740e4c30t.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt; Я взял 20 Пушек Гладиатора и добавил по 200 к статам ) этим не нарушая баланс. &lt;br /&gt; Айди от 900000 до 900020</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>nekropolis</dc:creator>
			<guid>https://wjp.clan.su/forum/249-224199-1</guid>
		</item>
		<item>
			<title>Шопы для 4.0.6а База (ArkEmu)</title>
			<link>https://wjp.clan.su/forum/249-198098-1</link>
			<pubDate>Wed, 11 Jul 2012 11:34:38 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Вендоры(русс) +телепортер+растановка+страт(оргриммар шторм)&lt;br /&gt;Автор темы: AquaGen&lt;br /&gt;Автор последнего сообщения: doomkas&lt;br /&gt;Количество ответов: 11</description>
			<content:encoded>Вендоров делал сам для базы (ArkEmu), телепорт взят с соседней темы... &lt;br /&gt; Приступим: &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerwMzvKH&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerwMzvKH&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwMzvKH&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwMzvKH&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerwMzvKH&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerwMzvKH&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerwMzvKH&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerwMzvKH&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerwMzvKH&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; &lt;br /&gt; &lt;ul&gt; &lt;br /&gt; &lt;li&gt;Тир 11 &lt;br /&gt; &lt;li&gt;Тир 11 Эпик &lt;br /&gt; &lt;li&gt;Арена Сезон 9 &lt;br /&gt; &lt;li&gt;Арена Сезон 9 Эпик &lt;br /&gt; &lt;li&gt;Арена Нон-сет 9 &lt;br /&gt; &lt;li&gt;Арена Нон-сет 9 Эпик &lt;br /&gt; &lt;li&gt;Плащи &lt;br /&gt; &lt;li&gt;Ожерелья &lt;br /&gt; &lt;li&gt;Кольца &lt;br /&gt; &lt;li&gt;Серьги &lt;br /&gt; &lt;li&gt;Посохи &lt;br /&gt; &lt;li&gt;Топоры &lt;br /&gt; &lt;li&gt;Мечи &lt;br /&gt; &lt;li&gt;Дробящее &lt;br /&gt; &lt;li&gt;Кинжалы &lt;br /&gt; &lt;li&gt;Дальний Бой &lt;br /&gt; &lt;li&gt;Вторая рука &lt;br /&gt; &lt;li&gt;Особые Камни &lt;br /&gt; &lt;li&gt;Красные Камни &lt;br /&gt; &lt;li&gt;Желтые Камни &lt;br /&gt; &lt;li&gt;Синие Камни &lt;br /&gt; &lt;li&gt;Фиолетовые Камни &lt;br /&gt; &lt;li&gt;Зеленые Камни &lt;br /&gt; &lt;li&gt;Оранжевые Камни &lt;br /&gt; &lt;li&gt;Зубчатые Камни &lt;br /&gt; &lt;li&gt;Алхимик &lt;br /&gt; &lt;li&gt;Символы Рыцарь Смерти/ Друид &lt;br /&gt; &lt;li&gt;Символы Охотник/Маг &lt;br /&gt; &lt;li&gt;Символы Паладин/Жрец &lt;br /&gt; &lt;li&gt;Символы Разбойник/Шаман &lt;br /&gt; &lt;li&gt;Символы Чернокнижник/Воин &lt;br /&gt; &lt;li&gt;Улучшения &lt;br /&gt; &lt;li&gt;Маты Аллхимия &lt;br /&gt; &lt;li&gt;Маты Кузнечное Дело &lt;br /&gt; &lt;li&gt;Маты Горное Дело &lt;br /&gt; &lt;li&gt;Маты Для Инженера &lt;br /&gt; &lt;li&gt;Маты Для Начертателя &lt;br /&gt; &lt;li&gt;Маты Для Кожевника &lt;br /&gt; &lt;li&gt;Маты Для Портного &lt;br /&gt; &lt;li&gt;Реагенты &lt;br /&gt; &lt;li&gt;Еда &lt;br /&gt; &lt;li&gt;Маунты &lt;br /&gt; &lt;li&gt;Маунты Летающие &lt;br /&gt; &lt;li&gt;Кистевое &lt;br /&gt; &lt;li&gt;Наручи/Ботинки/пояса Тяжелые &lt;br /&gt; &lt;li&gt;Наручи/Ботинки/пояса Легкое &lt;br /&gt; &lt;li&gt;Легендарное &lt;br /&gt; &lt;li&gt;Спутники &lt;br /&gt; &lt;li&gt;Накидки &lt;br /&gt; &lt;li&gt;Древковое &lt;br /&gt; &lt;li&gt;Реликвии &lt;br /&gt; &lt;li&gt;Контейнеры &lt;br /&gt; &lt;li&gt;Глаз Химеры &lt;br /&gt; &lt;li&gt;Маты для Начертателя &lt;br /&gt; &lt;li&gt;Пока не известно &lt;br /&gt; &lt;li&gt;Телепортер &lt;br /&gt; &lt;li&gt;Летный инструктор &lt;br /&gt; &lt;li&gt;Чародей-Кузнец &lt;br /&gt; &lt;/ul&gt; &lt;br /&gt; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://filebeam.com/785ddaee117f875cfd476fd894370205&quot; title=&quot;http://filebeam.com/785ddaee117f875cfd476fd894370205&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Скачать&lt;/a&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>AquaGen</dc:creator>
			<guid>https://wjp.clan.su/forum/249-198098-1</guid>
		</item>
		<item>
			<title>Античит</title>
			<link>https://wjp.clan.su/forum/249-203754-1</link>
			<pubDate>Fri, 06 Jul 2012 09:37:42 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: ArhangelSM&lt;br /&gt;Автор последнего сообщения: doomkas&lt;br /&gt;Количество ответов: 1</description>
			<content:encoded>Ищу античит на последнюю ревизию скайфаира</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>ArhangelSM</dc:creator>
			<guid>https://wjp.clan.su/forum/249-203754-1</guid>
		</item>
		<item>
			<title>Fix &quot;Морской Конёк, дикий гриб&quot;</title>
			<link>https://wjp.clan.su/forum/249-185275-1</link>
			<pubDate>Fri, 22 Jun 2012 18:31:01 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Обновил&lt;br /&gt;Автор темы: matovkin&lt;br /&gt;Автор последнего сообщения: crawlingz&lt;br /&gt;Количество ответов: 10</description>
			<content:encoded>&lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://ru.wowhead.com/spell=75207&quot; title=&quot;http://ru.wowhead.com/spell=75207&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Морской конёк&lt;/a&gt; При прибывании в воде - аура спадает. Фикс ниже &lt;br /&gt; &lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt; &lt;br /&gt; diff -r b863fb1ab9ef src/server/game/Spells/Spell.cpp &lt;br /&gt; --- a/src/server/game/Spells/Spell.cpp&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Sun Dec 04 20:10:25 2011 +0200 &lt;br /&gt; +++ b/src/server/game/Spells/Spell.cpp&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Sun Dec 04 20:10:54 2011 +0200 &lt;br /&gt; @@ -5335,7 +5335,7 @@ &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;case SPELL_AURA_MOUNTED: &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{ &lt;br /&gt; -&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (m_caster-&gt;IsInWater(&amp;#41;&amp;#41; &lt;br /&gt; +&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (m_caster-&gt;IsInWater(&amp;#41;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;&amp; m_spellInfo-&gt;Id != 75207&amp;#41; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return SPELL_FAILED_ONLY_ABOVEWATER; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells &lt;br /&gt; &lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Добавлено&lt;/b&gt; (05.12.2011, 10:37) &lt;br /&gt; --------------------------------------------- &lt;br /&gt; Исправление: Дикий гриб, взрыв диких грибов. Выкладывая этот патч, надеюсь, что кто-нибудь поделится своими наработками. &lt;br /&gt; Патч в ядро. &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler_JjEfP&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler_JjEfP&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler_JjEfP&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler_JjEfP&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler_JjEfP&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoiler_JjEfP&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler_JjEfP&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler_JjEfP&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoiler_JjEfP&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;# HG changeset patch &lt;br /&gt; # User matovkin@matovkin-PC &lt;br /&gt; # Date 1322387725 -7200 &lt;br /&gt; # Node ID 6a5969b545312c5b3d50828e424005c08f8cb86d &lt;br /&gt; # Parent a79c983b043b1b487bbf7c760bf51a7f93ae29c2 &lt;br /&gt; Исправлен Дикий гриб, взрыв диких грибов &lt;br /&gt;&lt;br /&gt; diff -r a79c983b043b -r 6a5969b54531 src/server/game/Entities/Creature/TemporarySummon.cpp &lt;br /&gt; --- a/src/server/game/Entities/Creature/TemporarySummon.cpp	Fri Nov 25 14:11:40 2011 +0200 &lt;br /&gt; +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp	Sun Nov 27 11:55:25 2011 +0200 &lt;br /&gt; @@ -196,7 +196,7 @@ &lt;br /&gt; { &lt;br /&gt; if (uint32 slot = m_Properties-&gt;Slot) &lt;br /&gt; { &lt;br /&gt; - if (owner-&gt;m_SummonSlot[slot] &amp;&amp; owner-&gt;m_SummonSlot[slot] != GetGUID()) &lt;br /&gt; + if (m_Properties-&gt;Slot != uint32(-1) &amp;&amp; owner-&gt;m_SummonSlot[slot] &amp;&amp; owner-&gt;m_SummonSlot[slot] != GetGUID()) &lt;br /&gt; { &lt;br /&gt; Creature *oldSummon = GetMap()-&gt;GetCreature(owner-&gt;m_SummonSlot[slot]); &lt;br /&gt; if (oldSummon &amp;&amp; oldSummon-&gt;isSummon()) &lt;br /&gt; diff -r a79c983b043b -r 6a5969b54531 src/server/game/Spells/SpellEffects.cpp &lt;br /&gt; --- a/src/server/game/Spells/SpellEffects.cpp	Fri Nov 25 14:11:40 2011 +0200 &lt;br /&gt; +++ b/src/server/game/Spells/SpellEffects.cpp	Sun Nov 27 11:55:25 2011 +0200 &lt;br /&gt; @@ -1884,6 +1884,16 @@ &lt;br /&gt; break; &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; + // Wild Mushroom: Detonate &lt;br /&gt; + case 88751: &lt;br /&gt; + { &lt;br /&gt; + for (Unit::ControlList::iterator itr = m_caster-&gt;m_Controlled.begin(); itr != m_caster-&gt;m_Controlled.end(); ++itr) &lt;br /&gt; + if ((*itr)-&gt;GetEntry() == 47649) &lt;br /&gt; + { &lt;br /&gt; + m_caster-&gt;CastSpell((*itr), 78777, true); &lt;br /&gt; + (*itr)-&gt;ToTempSummon()-&gt;InitStats(500); // timed despawn lol &lt;br /&gt; + } &lt;br /&gt; + } &lt;br /&gt; break; &lt;br /&gt; } &lt;br /&gt; case SPELLFAMILY_PALADIN: &lt;br /&gt; @@ -8074,6 +8084,21 @@ &lt;br /&gt; case 1122: // Inferno &lt;br /&gt; amount = 1; &lt;br /&gt; break; &lt;br /&gt; + case 88747: // Wild Mushroom &lt;br /&gt; + { &lt;br /&gt; + int8 count = 0; &lt;br /&gt; + for (Unit::ControlList::iterator itr = m_caster-&gt;m_Controlled.begin(); itr != m_caster-&gt;m_Controlled.end(); ++itr) &lt;br /&gt; + if ((*itr)-&gt;GetEntry() == entry) &lt;br /&gt; + { &lt;br /&gt; + if (++count == 3) &lt;br /&gt; + { &lt;br /&gt; + (*itr)-&gt;ToTempSummon()-&gt;UnSummon(); &lt;br /&gt; + break; &lt;br /&gt; + } &lt;br /&gt; + } &lt;br /&gt; + amount = 1; &lt;br /&gt; + break; &lt;br /&gt; + } &lt;br /&gt; case 49028: // Dancing Rune Weapon &lt;br /&gt; if (AuraEffect *aurEff = m_originalCaster-&gt;GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon &lt;br /&gt; duration += aurEff-&gt;GetAmount(); &lt;br /&gt; @@ -8110,6 +8135,11 @@ &lt;br /&gt; else &lt;br /&gt; summon-&gt;SetDisplayId(1126); &lt;br /&gt; } &lt;br /&gt; + else if (m_spellInfo-&gt;Id == 88747) // Wild Mushroom &lt;br /&gt; + { &lt;br /&gt; + summon-&gt;SetMaxHealth(5); &lt;br /&gt; + summon-&gt;SetHealth(5); &lt;br /&gt; + } &lt;br /&gt; else if (summon-&gt;GetEntry() == 1964) // Force of Nature &lt;br /&gt; if (AuraEffect * aurEff = m_caster-&gt;GetAuraEffectOfRankedSpell(16836, 2)) &lt;br /&gt; { &lt;br /&gt; diff -r a79c983b043b -r 6a5969b54531 src/server/game/Spells/SpellMgr.cpp &lt;br /&gt; --- a/src/server/game/Spells/SpellMgr.cpp	Fri Nov 25 14:11:40 2011 +0200 &lt;br /&gt; +++ b/src/server/game/Spells/SpellMgr.cpp	Sun Nov 27 11:55:25 2011 +0200 &lt;br /&gt; @@ -4757,6 +4757,8 @@ &lt;br /&gt; properties-&gt;Type = SUMMON_TYPE_TOTEM; &lt;br /&gt; properties = const_cast&lt;SummonPropertiesEntry*&gt;(sSummonPropertiesStore.LookupEntry(3002)); // 46157 &lt;br /&gt; properties-&gt;Type = SUMMON_TYPE_TOTEM; &lt;br /&gt; + properties = const_cast&lt;SummonPropertiesEntry*&gt;(sSummonPropertiesStore.LookupEntry(3069)); // Wild Mushrooms &lt;br /&gt; + properties-&gt;Type = SUMMON_TYPE_GUARDIAN; &lt;br /&gt;&lt;br /&gt; CreatureAI::FillAISpellInfo(); &lt;br /&gt;&lt;br /&gt; diff -r a79c983b043b -r 6a5969b54531 src/server/scripts/World/npcs_special.cpp &lt;br /&gt; --- a/src/server/scripts/World/npcs_special.cpp	Fri Nov 25 14:11:40 2011 +0200 &lt;br /&gt; +++ b/src/server/scripts/World/npcs_special.cpp	Sun Nov 27 11:55:25 2011 +0200 &lt;br /&gt; @@ -2984,7 +2984,45 @@ &lt;br /&gt; return new npc_flame_orbAI(creature); &lt;br /&gt; } &lt;br /&gt; }; &lt;br /&gt; - &lt;br /&gt; +/*###### &lt;br /&gt; +# npc_mushroom &lt;br /&gt; +######*/ &lt;br /&gt; + &lt;br /&gt; +class npc_mushroom : public CreatureScript &lt;br /&gt; +{ &lt;br /&gt; + public: &lt;br /&gt; + npc_mushroom() : CreatureScript(&quot;npc_mushroom&quot;) { } &lt;br /&gt; + &lt;br /&gt; + struct npc_mushroomAI : CasterAI &lt;br /&gt; + { &lt;br /&gt; +		npc_mushroomAI(Creature *c) : CasterAI&amp;copy; {} &lt;br /&gt; + &lt;br /&gt; + uint32 InvisibleTimer; &lt;br /&gt; + &lt;br /&gt; + void Reset() &lt;br /&gt; + { &lt;br /&gt; + InvisibleTimer = 6000; &lt;br /&gt; + } &lt;br /&gt; + &lt;br /&gt; + void UpdateAI(const uint32 diff) &lt;br /&gt; + { &lt;br /&gt; + if (InvisibleTimer &gt; 0) &lt;br /&gt; + { &lt;br /&gt; + if (InvisibleTimer &lt; diff) &lt;br /&gt; + me-&gt;CastSpell(me, 92661, true); &lt;br /&gt; + &lt;br /&gt; + InvisibleTimer -= diff; &lt;br /&gt; + return; &lt;br /&gt; + } &lt;br /&gt; + CasterAI::UpdateAI(diff); &lt;br /&gt; + } &lt;br /&gt; + }; &lt;br /&gt; + &lt;br /&gt; + CreatureAI *GetAI(Creature *creature) const &lt;br /&gt; + { &lt;br /&gt; + return new npc_mushroomAI(creature); &lt;br /&gt; + } &lt;br /&gt; +}; &lt;br /&gt; void AddSC_npcs_special() &lt;br /&gt; { &lt;br /&gt; new npc_air_force_bots; &lt;br /&gt; @@ -3018,4 +3056,5 @@ &lt;br /&gt; new npc_ring_of_frost; &lt;br /&gt; new npc_flame_orb; &lt;br /&gt; new npc_power_word_barrier; &lt;br /&gt; + new npc_mushroom; &lt;br /&gt; } &lt;br /&gt; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; Sql в базу- скрипт на грибы и Dark Simulacrum &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerkVXAeb&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerkVXAeb&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkVXAeb&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkVXAeb&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkVXAeb&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerkVXAeb&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerkVXAeb&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerkVXAeb&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerkVXAeb&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; DELETE FROM `spell_proc_event` WHERE `entry` IN (35110); &lt;br /&gt;&lt;br /&gt; INSERT INTO `spell_proc_event` VALUES (35110, 0x00, 0x09, 0x00001000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 100, 0); &lt;br /&gt;&lt;br /&gt; INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `comment`) VALUES (&apos;-77616&apos;, &apos;-94984&apos;, &apos;Dark Simulacrum removal spd&apos;); &lt;br /&gt;&lt;br /&gt; UPDATE `creature_template` SET `unit_flags` = 4, `ScriptName` = &apos;npc_mushroom&apos; WHERE `entry` = 47649; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Патч в ядро: &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerNWivy9&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerNWivy9&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNWivy9&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNWivy9&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerNWivy9&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoilerNWivy9&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerNWivy9&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerNWivy9&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoilerNWivy9&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; # HG changeset patch &lt;br /&gt; # User matovkin@matovkin-PC &lt;br /&gt; # Date 1322391229 -7200 &lt;br /&gt; # Node ID 8dec33cde266cd271f5cc870226f0e117a1c65a4 &lt;br /&gt; # Parent 3362a22f18d0907efed404bdc535e951def2e937 &lt;br /&gt; ещё небольшая правка к грибам. &lt;br /&gt;&lt;br /&gt; diff -r 3362a22f18d0 -r 8dec33cde266 src/server/game/Spells/SpellEffects.cpp &lt;br /&gt; --- a/src/server/game/Spells/SpellEffects.cpp	Sun Nov 27 12:45:28 2011 +0200 &lt;br /&gt; +++ b/src/server/game/Spells/SpellEffects.cpp	Sun Nov 27 12:53:49 2011 +0200 &lt;br /&gt; @@ -1890,6 +1890,7 @@ &lt;br /&gt; for (Unit::ControlList::iterator itr = m_caster-&gt;m_Controlled.begin(); itr != m_caster-&gt;m_Controlled.end(); ++itr) &lt;br /&gt; if ((*itr)-&gt;GetEntry() == 47649) &lt;br /&gt; { &lt;br /&gt; + (*itr)-&gt;RemoveAurasDueToSpell(92661); &lt;br /&gt; m_caster-&gt;CastSpell((*itr), 78777, true); &lt;br /&gt; (*itr)-&gt;ToTempSummon()-&gt;InitStats(500); &lt;br /&gt; } &lt;br /&gt; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; Прошу заметить, что если я увижу свои наработки с вашими копирайтами, я сильно обижусь и больше моей работы вы здесь не увидите. &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Добавлено&lt;/b&gt; (05.12.2011, 11:19) &lt;br /&gt; --------------------------------------------- &lt;br /&gt; Spell.cpp - Подрезать сухожилия &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoiler7vSdos&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoiler7vSdos&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler7vSdos&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler7vSdos&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler7vSdos&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoiler7vSdos&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoiler7vSdos&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoiler7vSdos&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoiler7vSdos&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt; &lt;br /&gt; // Improved Hamstring &lt;br /&gt; case 12289: &lt;br /&gt; case 12668: &lt;br /&gt; { &lt;br /&gt; if (!pVictim-&gt;HasAura(1715)) &lt;br /&gt; return false; &lt;br /&gt; break; &lt;br /&gt; } &lt;br /&gt; //thanks newlifecore &quot;newlife-portal.ru&quot; &lt;br /&gt; &lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt;&lt;br /&gt; &lt;b&gt;Добавлено&lt;/b&gt; (15.12.2011, 18:52) &lt;br /&gt; --------------------------------------------- &lt;br /&gt; Сделаю любой фикс, пишите в icq или в лс.</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>matovkin</dc:creator>
			<guid>https://wjp.clan.su/forum/249-185275-1</guid>
		</item>
		<item>
			<title>Sexy Custom Teleporter for Cataclysm</title>
			<link>https://wjp.clan.su/forum/249-188007-1</link>
			<pubDate>Tue, 20 Mar 2012 11:33:24 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Modified by Nomad (4.0.6a/4.2.0a)&lt;br /&gt;Автор темы: Thermaplugg&lt;br /&gt;Автор последнего сообщения: Smos&lt;br /&gt;Количество ответов: 5</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://content.ninjacamp.com/_images/post/20101208/cata.jpg&quot; border=&quot;0&quot; alt=&quot;&quot;/&gt;&lt;/div&gt; &lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;i&gt;Это очень хороший телепорт, он был модифицированные мной (Nomad) с более сексуальным NPC и оставлен в оригинальном английском состоянии. Наслаждайтесь!&lt;/i&gt;&lt;/div&gt; &lt;br /&gt; -- Телепортирует по основному миру &lt;br /&gt; -- Телепортирует по локациям tBC &lt;br /&gt; -- Телепортирует по локациям WotLK &lt;br /&gt; -- Телепортирует по локациям Cataclysm (New!) &lt;br /&gt; -- Телепортирует по инстам и рейдам tBC, WotLK, Cataclysm (New!) &lt;br /&gt; -- Вообще, много куда телепортирует &lt;img src=&quot;http://s8.ucoz.net/sm/1/smile.gif&quot; border=&quot;0&quot; align=&quot;absmiddle&quot; alt=&quot;smile&quot; /&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoilerj34myU&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoilerj34myU&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerj34myU&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerj34myU&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerj34myU&apos;)).val(&apos;[&amp;#92;&amp;#8211;] sexy_tele_for_cata.sql&apos;);$(&apos;#uSpoilerj34myU&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoilerj34myU&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoilerj34myU&apos;)).val(&apos;[+] sexy_tele_for_cata.sql&apos;);$(&apos;#uSpoilerj34myU&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;[+] sexy_tele_for_cata.sql&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt;DELETE FROM creature_template WHERE entry = &apos;95000&apos;; &lt;br /&gt;&lt;br /&gt; INSERT INTO creature_template (entry, modelid1, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, Health_mod, Mana_mod, Armor_mod, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, dmg_multiplier, unit_class, unit_flags, type, type_flags, InhabitType, RegenHealth, flags_extra&amp;#41; VALUES &lt;br /&gt; (&apos;95000&apos;, &apos;28227&apos;, &quot;ViperWow&quot;, &quot;Teleportation&quot;, &apos;Directions&apos;, &apos;50000&apos;, 71, 71, 1.56, 1.56, 1.56, 35, 35, 3, 1, 1.14286, 1.25, 1, 1, 1, 2, 7, 138936390, 3, 1, 2&amp;#41;; &lt;br /&gt;&lt;br /&gt; DELETE FROM creature_template_addon WHERE Entry = &apos;190000&apos; ; &lt;br /&gt;&lt;br /&gt; INSERT INTO creature_template_addon (entry, mount, bytes1, bytes2, emote, path_id, auras&amp;#41; VALUES &lt;br /&gt; (&apos;190000&apos;, 0, 0, 0, 0, 0, &apos;35766 0&apos;&amp;#41;; &lt;br /&gt;&lt;br /&gt; DELETE FROM gossip_menu WHERE entry&gt;&apos;50000&apos;-1 AND entry&lt;&apos;50000&apos;+9; &lt;br /&gt; DELETE FROM npc_text WHERE ID&gt;&apos;300000&apos;-1 AND ID&lt;&apos;300000&apos;+5; &lt;br /&gt;&lt;br /&gt; INSERT INTO gossip_menu (entry, text_id&amp;#41; VALUES &lt;br /&gt; (&apos;50000&apos;+4, &apos;300000&apos;+3&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, &apos;300000&apos;+2&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, &apos;300000&apos;+2&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, &apos;300000&apos;+2&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, &apos;300000&apos;+4&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, &apos;300000&apos;+4&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, &apos;300000&apos;+4&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, &apos;300000&apos;+4&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, &apos;300000&apos;+1&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, &apos;300000&apos;&amp;#41;; &lt;br /&gt;&lt;br /&gt; INSERT INTO npc_text (ID, text0_0, em0_1&amp;#41; VALUES &lt;br /&gt; (&apos;300000&apos;+4, &apos;$BWhere do you wish to go ?$B&apos;, 0&amp;#41;, &lt;br /&gt; (&apos;300000&apos;+3, &apos;$BBe careful with choosing location,I will not be there to help.$B&apos;, 0&amp;#41;, &lt;br /&gt; (&apos;300000&apos;+2, &apos;$BReady for some dungeon exploring?$B&apos;, 0&amp;#41;, &lt;br /&gt; (&apos;300000&apos;+1, &apos;$BFor the&amp;nbsp;&amp;nbsp;Alliance!$B&apos;, 6&amp;#41;, &lt;br /&gt; (&apos;300000&apos;, &apos;$BFor the Horde!$B&apos;, 6&amp;#41;; &lt;br /&gt;&lt;br /&gt; DELETE FROM gossip_menu_option WHERE menu_id&gt;&apos;50000&apos;-1 AND menu_id&lt;&apos;50000&apos;+9; &lt;br /&gt; DELETE FROM gossip_scripts WHERE id&gt;&apos;50000&apos;-1 AND id&lt;&apos;50000&apos;+135; &lt;br /&gt; DELETE FROM conditions WHERE (SourceTypeOrReferenceId = 15 OR SourceTypeOrReferenceId=14&amp;#41; AND (SourceGroup&gt;&apos;50000&apos;-1 AND SourceGroup&lt;&apos;50000&apos;+9&amp;#41;; &lt;br /&gt;&lt;br /&gt; INSERT INTO conditions (SourceTypeOrReferenceId, SourceGroup, SourceEntry, ConditionTypeOrReference, ConditionValue1, Comment&amp;#41; VALUES &lt;br /&gt; (15, &apos;50000&apos;, 1, 6, 469, &apos;Stormwind&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 2, 6, 469, &apos;Dun Morogh&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 3, 6, 67, &apos;Tirisfal Glades&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 4, 6, 67, &apos;Ghostlands&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 5, 6, 469, &apos;Loch modan&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 6, 6, 67, &apos;Silverpine Forest&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 7, 6, 469, &apos;Westfall&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 8, 6, 469, &apos;Redridge mountains&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 9, 6, 469, &apos;Duskwood&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 11, 6, 469, &apos;Wetlands&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 0, 6, 469, &apos;Azuremyst Isle&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 1, 6, 469, &apos;Teldrassil&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 2, 6, 67, &apos;Durotar&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 3, 6, 67, &apos;Mulgore&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 4, 6, 469, &apos;Bloodmyst Isle&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 5, 6, 469, &apos;Darkshore&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 6, 6, 67, &apos;The Barrens&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 1, 6, 67, &apos;Eversong Woods&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+5, 0, 6, 469, &apos;Elwynn Forest&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+4, 22, 6, 67, &apos;Zul&amp;#92;&apos;Aman&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 2, 6, 67, &apos;Orgrimmar&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 3, 6, 469, &apos;Darnassus&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 4, 6, 469, &apos;Ironforge&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 5, 6, 469, &apos;Exodar&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 6, 6, 67, &apos;Thunder bluff&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 7, 6, 67, &apos;Undercity&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;, 8, 6, 67, &apos;Silvermoon city&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 0, 6, 469, &apos;Gnomeregan&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 1, 6, 469, &apos;The Deadmines&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 2, 6, 469, &apos;The Stockade&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 3, 6, 67, &apos;Ragefire Chasm&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 4, 6, 67, &apos;Razorfen Downs&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 5, 6, 67, &apos;Razorfen Kraul&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 6, 6, 67, &apos;Scarlet Monastery&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 7, 6, 67, &apos;Shadowfang Keep&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+1, 8, 6, 67, &apos;Wailing Caverns&apos;&amp;#41;, &lt;br /&gt; (15, &apos;50000&apos;+6, 9, 6, 67, &apos;Thousand Needles&apos;&amp;#41;, &lt;br /&gt; (14,&apos;50000&apos;, &apos;300000&apos;+1, 6, 469, &apos;Honor and Respect for the Alliance&apos;&amp;#41;, &lt;br /&gt; (14, &apos;50000&apos;, &apos;300000&apos;, 6, 67, &apos;Honor and Respect for the Horde&apos;&amp;#41;; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt; INSERT INTO gossip_menu_option (menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text&amp;#41; VALUES &lt;br /&gt; (&apos;50000&apos;, 1, 2, &apos;Stormwind&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Stormwind?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 2, 2, &apos;Orgrimmar&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+1, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Orgrimmar?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 3, 2, &apos;Darnassus&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+8, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Darnassus?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 4, 2, &apos;Ironforge&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+9, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ironforge?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 5, 2, &apos;Exodar&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+10, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Exodar?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 6, 2, &apos;Thunder bluff&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+11, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Thunder bluff?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 7, 2, &apos;Undercity&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+12, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Undercity?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 8, 2, &apos;Silvermoon city&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+13, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Silvermoon city?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 9, 2, &apos;Dalaran&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+5, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Dalaran?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 10, 2, &apos;Shattrath&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+3, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Shattrath?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 11, 2, &apos;Booty bay&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+2, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Booty bay?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 12, 2, &apos;Gurubashi arena&apos;, 1, 1, &apos;50000&apos;, 0, &apos;50000&apos;+6, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Arena?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 13, 3, &apos;Eastern Kingdoms&apos;, 1, 1, &apos;50000&apos;+5, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 14, 3, &apos;Kalimdor&apos;, 1, 1, &apos;50000&apos;+6, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 15, 3, &apos;Outland&apos;, 1, 1, &apos;50000&apos;+7, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 16, 3, &apos;Northrend&apos;, 1, 1, &apos;50000&apos;+8, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 17, 9, &apos;Cataclysm Zone&apos;, 1, 1, &apos;50000&apos;+1, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 18, 9, &apos;BC Dungeons&apos;, 1, 1, &apos;50000&apos;+2, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 19, 9, &apos;Wrath Dungeons&apos;, 1, 1, &apos;50000&apos;+3, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;, 20, 9, &apos;Raid Teleports&apos;, 1, 1, &apos;50000&apos;+4, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 0, 2, &apos;Tol Barad&apos;, 1, 1, 0, 0, &apos;50000&apos;+14, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Tol Barad?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 1, 2, &apos;The Lost Isles&apos;, 1, 1, 0, 0, &apos;50000&apos;+15, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Lost Isles?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 2, 2, &apos;Grim Batol&apos;, 1, 1, 0, 0, &apos;50000&apos;+16, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Grim Batol?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 3, 2, &apos;Tol Barad&apos;, 1, 1, 0, 0, &apos;50000&apos;+17, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Tol Barad?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 4, 2, &apos;The Lost Isles&apos;, 1, 1, 0, 0, &apos;50000&apos;+18, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Lost Isles?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 5, 2, &apos;Grim Batol&apos;, 1, 1, 0, 0, &apos;50000&apos;+19, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Razorfen Grim Batol?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 9, 2, &apos;The Abyssal Maw&apos;, 1, 1, 0, 0, &apos;50000&apos;+23, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Abyssal Maw?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 10, 2, &apos;Halls of Origination&apos;, 1, 1, 0, 0, &apos;50000&apos;+24, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Halls of Origination?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 11, 2, &apos;Ruins of Glineas&apos;, 1, 1, 0, 0, &apos;50000&apos;+25, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ruins of Glineas?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 12, 2, &apos;The Bastion of Twilight&apos;, 1, 1, 0, 0, &apos;50000&apos;+26, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Bastion of Twilight?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 13, 2, &apos;Deepholme&apos;, 1, 1, 0, 0, &apos;50000&apos;+27, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Deepholme?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 14, 2, &apos;Blackwing Descent&apos;, 1, 1, 0, 0, &apos;50000&apos;+28, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Blackwing Descent?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 15, 2, &apos;The Vortex Pinnacle&apos;, 1, 1, 0, 0, &apos;50000&apos;+29, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Vortex Pinnacle?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 16, 2, &apos;Lost City of the Tolvir&apos;, 1, 1, 0, 0, &apos;50000&apos;+30, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Lost City of the Tolvir?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 17, 2, &apos;Mount Hyjal&apos;, 1, 1, 0, 0, &apos;50000&apos;+31, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Mount Hyjal?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 18, 2, &apos;The Maelstrom&apos;, 1, 1, 0, 0, &apos;50000&apos;+32, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Maelstrom?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 19, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 0, 2, &apos;Auchindoun&apos;, 1, 1, 0, 0, &apos;50000&apos;+33, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Auchindoun?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 1, 2, &apos;Caverns of Time&apos;, 1, 1, 0, 0, &apos;50000&apos;+34, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Caverns of Time?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 2, 2, &apos;Coilfang Reservoir&apos;, 1, 1, 0, 0, &apos;50000&apos;+35, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Coilfang Reservoir?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 3, 2, &apos;Hellfire Citadel&apos;, 1, 1, 0, 0, &apos;50000&apos;+36, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Hellfire Citadel?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 4, 2, &apos;Magisters&amp;#92;&apos; Terrace&apos;, 1, 1, 0, 0, &apos;50000&apos;+37, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Magisters&amp;#92;&apos; Terrace?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 5, 2, &apos;Tempest Keep&apos;, 1, 1, 0, 0, &apos;50000&apos;+38, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Tempest Keep?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 6, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 0, 2, &apos;Azjol-Nerub&apos;, 1, 1, 0, 0, &apos;50000&apos;+39, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Azjol-Nerub?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 1, 2, &apos;The Culling of Stratholme&apos;, 1, 1, 0, 0, &apos;50000&apos;+40, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Culling of Stratholme?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 2, 2, &apos;Trial of the Champion&apos;, 1, 1, 0, 0, &apos;50000&apos;+41, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Trial of the Champion?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 3, 2, &apos;Drak&amp;#92;&apos;Tharon Keep&apos;, 1, 1, 0, 0, &apos;50000&apos;+42, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Drak&amp;#92;&apos;Tharon Keep?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 4, 2, &apos;Gundrak&apos;, 1, 1, 0, 0, &apos;50000&apos;+43, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Gundrak?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 5, 2, &apos;Icecrown Citadel Dungeons&apos;, 1, 1, 0, 0, &apos;50000&apos;+44, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Icecrown Citadel Dungeons?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 6, 2, &apos;The Nexus Dungeons&apos;, 1, 1, 0, 0, &apos;50000&apos;+45, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Nexus Dungeons?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 7, 2, &apos;The Violet Hold&apos;, 1, 1, 0, 0, &apos;50000&apos;+46, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Violet Hold?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 8, 2, &apos;Halls of Lightning&apos;, 1, 1, 0, 0, &apos;50000&apos;+47, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Halls of Lightning?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 9, 2, &apos;Halls of Stone&apos;, 1, 1, 0, 0, &apos;50000&apos;+48, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Halls of Stone?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 10, 2, &apos;Utgarde Keep&apos;, 1, 1, 0, 0, &apos;50000&apos;+49, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Utgarde Keep?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 11, 2, &apos;Utgarde Pinnacle&apos;, 1, 1, 0, 0, &apos;50000&apos;+50, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Utgarde Pinnacle?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 12, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 0, 2, &apos;Black Temple&apos;, 1, 1, 0, 0, &apos;50000&apos;+51, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Black Temple?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 1, 2, &apos;Blackwing Lair&apos;, 1, 1, 0, 0, &apos;50000&apos;+52, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Blackwing Lair?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 2, 2, &apos;Hyjal Summit&apos;, 1, 1, 0, 0, &apos;50000&apos;+53, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Hyjal Summit?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 3, 2, &apos;Serpentshrine Cavern&apos;, 1, 1, 0, 0, &apos;50000&apos;+54, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Serpentshrine Cavern?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 4, 2, &apos;Trial of the Crusader&apos;, 1, 1, 0, 0, &apos;50000&apos;+55, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Trial of the Crusader?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 5, 2, &apos;Gruul&amp;#92;&apos;s Lair&apos;, 1, 1, 0, 0, &apos;50000&apos;+56, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Gruul&amp;#92;&apos;s Lair?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 6, 2, &apos;Magtheridon&amp;#92;&apos;s Lair&apos;, 1, 1, 0, 0, &apos;50000&apos;+57, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Magtheridon&amp;#92;&apos;s Lair?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 7, 2, &apos;Icecrown Citadel&apos;, 1, 1, 0, 0, &apos;50000&apos;+58, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Icecrown Citadel?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 8, 2, &apos;Karazhan&apos;, 1, 1, 0, 0, &apos;50000&apos;+59, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Karazhan?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 9, 2, &apos;Molten Core&apos;, 1, 1, 0, 0, &apos;50000&apos;+60, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Molten Core?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 10, 2, &apos;Naxxramas&apos;, 1, 1, 0, 0, &apos;50000&apos;+61, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Naxxramas?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 11, 2, &apos;Onyxia&amp;#92;&apos;s Lair&apos;, 1, 1, 0, 0, &apos;50000&apos;+62, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Onyxia&amp;#92;&apos;s Lair?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 12, 2, &apos;Ruins of Ahn&amp;#92;&apos;Qiraj&apos;, 1, 1, 0, 0, &apos;50000&apos;+63, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ruins of Ahn&amp;#92;&apos;Qiraj?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 13, 2, &apos;Sunwell Plateau&apos;, 1, 1, 0, 0, &apos;50000&apos;+64, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Sunwell Plateau?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 14, 2, &apos;The Eye&apos;, 1, 1, 0, 0, &apos;50000&apos;+65, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Eye?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 15, 2, &apos;Temple of Ahn&amp;#92;&apos;Qiraj&apos;, 1, 1, 0, 0, &apos;50000&apos;+66, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Temple of Ahn&amp;#92;&apos;Qiraj?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 16, 2, &apos;The Eye of Eternity&apos;, 1, 1, 0, 0, &apos;50000&apos;+67, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Eye of Eternity?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 17, 2, &apos;The Obsidian Sanctum&apos;, 1, 1, 0, 0, &apos;50000&apos;+68, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Obsidian Sanctum?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 18, 2, &apos;Ulduar&apos;, 1, 1, 0, 0, &apos;50000&apos;+69, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ulduar?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 19, 2, &apos;Vault of Archavon&apos;, 1, 1, 0, 0, &apos;50000&apos;+70, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Vault of Archavon?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 21, 2, &apos;Zul&amp;#92;&apos;Gurub&apos;, 1, 1, 0, 0, &apos;50000&apos;+72, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Zul&amp;#92;&apos;Gurub?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 22, 2, &apos;Zul&amp;#92;&apos;Aman&apos;, 1, 1, 0, 0, &apos;50000&apos;+73, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Zul&amp;#92;&apos;Aman?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+4, 23, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 0, 2, &apos;Elwynn Forest&apos;, 1, 1, 0, 0, &apos;50000&apos;+74, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Elwynn Forest?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 1, 2, &apos;Eversong Woods&apos;, 1, 1, 0, 0, &apos;50000&apos;+75, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Eversong Woods?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 2, 2, &apos;Dun Morogh&apos;, 1, 1, 0, 0, &apos;50000&apos;+76, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Dun Morogh?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 3, 2, &apos;Tirisfal Glades&apos;, 1, 1, 0, 0, &apos;50000&apos;+77, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Tirisfal Glades?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 4, 2, &apos;Ghostlands&apos;, 1, 1, 0, 0, &apos;50000&apos;+78, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ghostlands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 5, 2, &apos;Loch modan&apos;, 1, 1, 0, 0, &apos;50000&apos;+79, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Loch modan?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 6, 2, &apos;Silverpine Forest&apos;, 1, 1, 0, 0, &apos;50000&apos;+80, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Silverpine Forest?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 7, 2, &apos;Westfall&apos;, 1, 1, 0, 0, &apos;50000&apos;+81, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Westfall?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 8, 2, &apos;Redridge mountains&apos;, 1, 1, 0, 0, &apos;50000&apos;+82, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Redridge mountains?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 9, 2, &apos;Duskwood&apos;, 1, 1, 0, 0, &apos;50000&apos;+83, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Duskwood?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 10, 2, &apos;Hillsbrad Foothills&apos;, 1, 1, 0, 0, &apos;50000&apos;+84, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Hillsbrad Foothills?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 11, 2, &apos;Wetlands&apos;, 1, 1, 0, 0, &apos;50000&apos;+85, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Wetlands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 12, 2, &apos;Alterac Mountains&apos;, 1, 1, 0, 0, &apos;50000&apos;+86, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Alterac Mountains?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 13, 2, &apos;Arathi Highlands&apos;, 1, 1, 0, 0, &apos;50000&apos;+87, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Arathi Highlands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 14, 2, &apos;Stranglethorn Vale&apos;, 1, 1, 0, 0, &apos;50000&apos;+88, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Stranglethorn Vale?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 15, 2, &apos;Badlands&apos;, 1, 1, 0, 0, &apos;50000&apos;+89, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Badlands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 16, 2, &apos;Swamp of Sorrows&apos;, 1, 1, 0, 0, &apos;50000&apos;+90, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Swamp of Sorrows?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 17, 2, &apos;The Hinterlands&apos;, 1, 1, 0, 0, &apos;50000&apos;+91, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Hinterlands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 18, 2, &apos;Searing Gorge&apos;, 1, 1, 0, 0, &apos;50000&apos;+92, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Searing Gorge?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 19, 2, &apos;The Blasted Lands&apos;, 1, 1, 0, 0, &apos;50000&apos;+93, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Blasted Lands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 20, 2, &apos;Burning Steppes&apos;, 1, 1, 0, 0, &apos;50000&apos;+94, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Burning Steppes?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 21, 2, &apos;Western Plaguelands&apos;, 1, 1, 0, 0, &apos;50000&apos;+95, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Western Plaguelands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 22, 2, &apos;Eastern Plaguelands&apos;, 1, 1, 0, 0, &apos;50000&apos;+96, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Eastern Plaguelands?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 23, 2, &apos;Isle of Quel&amp;#92;&apos;Danas&apos;, 1, 1, 0, 0, &apos;50000&apos;+97, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Isle of Quel&amp;#92;&apos;Danas?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 24, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 0, 2, &apos;Azuremyst Isle&apos;, 1, 1, 0, 0, &apos;50000&apos;+98, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Azuremyst Isle?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 1, 2, &apos;Teldrassil&apos;, 1, 1, 0, 0, &apos;50000&apos;+99, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Teldrassil?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 2, 2, &apos;Durotar&apos;, 1, 1, 0, 0, &apos;50000&apos;+100, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Durotar?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 3, 2, &apos;Mulgore&apos;, 1, 1, 0, 0, &apos;50000&apos;+101, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Mulgore?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 4, 2, &apos;Bloodmyst Isle&apos;, 1, 1, 0, 0, &apos;50000&apos;+102, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Bloodmyst Isle?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 5, 2, &apos;Darkshore&apos;, 1, 1, 0, 0, &apos;50000&apos;+103, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Darkshore?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 6, 2, &apos;The Barrens&apos;, 1, 1, 0, 0, &apos;50000&apos;+104, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;The Barrens?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 7, 2, &apos;Stonetalon Mountains&apos;, 1, 1, 0, 0, &apos;50000&apos;+105, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Stonetalon Mountains?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 8, 2, &apos;Ashenvale Forest&apos;, 1, 1, 0, 0, &apos;50000&apos;+106, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Ashenvale Forest?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 9, 2, &apos;Thousand Needles&apos;, 1, 1, 0, 0, &apos;50000&apos;+107, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Thousand Needles?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 10, 2, &apos;Desolace&apos;, 1, 1, 0, 0, &apos;50000&apos;+108, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Desolace?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 11, 2, &apos;Dustwallow Marsh&apos;, 1, 1, 0, 0, &apos;50000&apos;+109, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Dustwallow Marsh?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 12, 2, &apos;Feralas&apos;, 1, 1, 0, 0, &apos;50000&apos;+110, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Feralas?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 13, 2, &apos;Tanaris Desert&apos;, 1, 1, 0, 0, &apos;50000&apos;+111, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Tanaris Desert?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 14, 2, &apos;Azshara&apos;, 1, 1, 0, 0, &apos;50000&apos;+112, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Azshara?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 15, 2, &apos;Felwood&apos;, 1, 1, 0, 0, &apos;50000&apos;+113, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Felwood?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 16, 2, &apos;Un&amp;#92;&apos;Goro Crater&apos;, 1, 1, 0, 0, &apos;50000&apos;+114, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Un&amp;#92;&apos;Goro Crater?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 17, 2, &apos;Silithus&apos;, 1, 1, 0, 0, &apos;50000&apos;+115, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Silithus?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 18, 2, &apos;Winterspring&apos;, 1, 1, 0, 0, &apos;50000&apos;+116, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Winterspring?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+6, 19, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 0, 2, &apos;Hellfire Peninsula&apos;, 1, 1, 0, 0, &apos;50000&apos;+117, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Hellfire Peninsula?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 1, 2, &apos;Zangarmarsh&apos;, 1, 1, 0, 0, &apos;50000&apos;+118, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Zangarmarsh?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 2, 2, &apos;Terokkar Forest&apos;, 1, 1, 0, 0, &apos;50000&apos;+119, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Terokkar Forest?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 3, 2, &apos;Nagrand&apos;, 1, 1, 0, 0, &apos;50000&apos;+120, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Nagrand?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 4, 2, &apos;Blade&amp;#92;&apos;s Edge Mountains&apos;, 1, 1, 0, 0, &apos;50000&apos;+121, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Blade&amp;#92;&apos;s Edge Mountains?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 5, 2, &apos;Netherstorm&apos;, 1, 1, 0, 0, &apos;50000&apos;+122, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Netherstorm?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 6, 2, &apos;Shadowmoon Valley&apos;, 1, 1, 0, 0, &apos;50000&apos;+123, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Shadowmoon Valley?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+7, 7, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 0, 2, &apos;Borean Tundra&apos;, 1, 1, 0, 0, &apos;50000&apos;+124, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Borean Tundra?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 1, 2, &apos;Howling Fjord&apos;, 1, 1, 0, 0, &apos;50000&apos;+125, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Howling Fjord?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 2, 2, &apos;Dragonblight&apos;, 1, 1, 0, 0, &apos;50000&apos;+126, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Dragonblight?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 3, 2, &apos;Grizzly Hills&apos;, 1, 1, 0, 0, &apos;50000&apos;+127, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Grizzly Hills?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 4, 2, &apos;Zul&amp;#92;&apos;Drak&apos;, 1, 1, 0, 0, &apos;50000&apos;+128, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Zul&amp;#92;&apos;Drak?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 5, 2, &apos;Sholazar Basin&apos;, 1, 1, 0, 0, &apos;50000&apos;+129, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Sholazar Basin?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 6, 2, &apos;Crystalsong Forest&apos;, 1, 1, 0, 0, &apos;50000&apos;+130, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Crystalsong Forest?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 7, 2, &apos;Storm Peaks&apos;, 1, 1, 0, 0, &apos;50000&apos;+132, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Storm Peaks?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 8, 2, &apos;Icecrown&apos;, 1, 1, 0, 0, &apos;50000&apos;+133, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Icecrown?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 9, 2, &apos;Wintergrasp&apos;, 1, 1, 0, 0, &apos;50000&apos;+134, 0, 0, &apos;Ready to go in&amp;nbsp;&amp;nbsp;Wintergrasp?&apos;&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+8, 10, 7, &apos;Back..&apos;, 1, 1, &apos;50000&apos;, 0, 0, 0, 0, NULL&amp;#41;; &lt;br /&gt;&lt;br /&gt; INSERT INTO gossip_scripts (id, delay, command, datalong, datalong2, dataint, x, y, z, o&amp;#41; VALUES &lt;br /&gt; (&apos;50000&apos;, 0, 6, 0, 0, 0, -8842.09, 626.358, 94.0867, 3.61363&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+1, 0, 6, 1, 0, 0, 1546.449951, -4404.390137, 18.208300, 1.670500&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+2, 0, 6, 0, 0, 0, -14281.9, 552.564, 8.90422, 0.860144&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+3, 0, 6, 530, 0, 0, -1887.62, 5359.09, -12.4279, 4.40435&amp;#41;, &lt;br /&gt; (&apos;50000&apos;+5, 0, 6, 571, 0, 0, 5809.55, 503.975, 657.526, 2.38338&amp;#41;, &lt;br /&gt; 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			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>Thermaplugg</dc:creator>
			<guid>https://wjp.clan.su/forum/249-188007-1</guid>
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		<item>
			<title>Fix Погоня за справедливостью.</title>
			<link>https://wjp.clan.su/forum/249-190881-1</link>
			<pubDate>Sat, 07 Jan 2012 09:14:29 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Описание темы: Надо будет  поработать ручками.&lt;br /&gt;Автор темы: StrongBitch&lt;br /&gt;Автор последнего сообщения: StrongBitch&lt;br /&gt;Количество ответов: 2</description>
			<content:encoded>&lt;b&gt;sql/updates/world/11_11_22_world_spell_proc_event.sql&lt;/b&gt; &lt;br /&gt; &lt;!--uSpoiler--&gt;&lt;div class=&quot;uSpoilerClosed&quot; id=&quot;uSpoileriKC8uP&quot;&gt;&lt;div class=&quot;uSpoilerButBl&quot;&gt;&lt;input type=&quot;button&quot; class=&quot;uSpoilerButton&quot; onclick=&quot;if($(&apos;#uSpoileriKC8uP&apos;)[0]){if ($(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileriKC8uP&apos;))[0].style.display==&apos;none&apos;){$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileriKC8uP&apos;))[0].style.display=&apos;&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileriKC8uP&apos;)).val(&apos;Закрыть спойлер&apos;);$(&apos;#uSpoileriKC8uP&apos;).attr(&apos;class&apos;,&apos;uSpoilerOpened&apos;);}else {$(&apos;.uSpoilerText&apos;,$(&apos;#uSpoileriKC8uP&apos;))[0].style.display=&apos;none&apos;;$(&apos;.uSpoilerButton&apos;,$(&apos;#uSpoileriKC8uP&apos;)).val(&apos;Открыть спойлер&apos;);$(&apos;#uSpoileriKC8uP&apos;).attr(&apos;class&apos;,&apos;uSpoilerClosed&apos;);}}&quot; value=&quot;Открыть спойлер&quot;/&gt;&lt;/div&gt;&lt;div class=&quot;uSpoilerText&quot; style=&quot;display:none;&quot;&gt;&lt;!--ust--&gt;&lt;!--uzcode--&gt;&lt;div class=&quot;bbCodeBlock&quot;&gt;&lt;div class=&quot;bbCodeName&quot; style=&quot;padding-left:5px;font-weight:bold;font-size:7pt&quot;&gt;Code&lt;/div&gt;&lt;div class=&quot;codeMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzc--&gt; DELETE FROM `spell_proc_event` WHERE `entry` IN (26022,26023&amp;#41;; &lt;br /&gt; INSERT INTO `spell_proc_event` VALUES &lt;br /&gt; (26022,0,0,0,0,0,0,65536,0,0,8&amp;#41;, &lt;br /&gt; (26023,0,0,0,0,0,0,65536,0,0,8&amp;#41;;&lt;!--/uzc--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzcode--&gt;&lt;!--/ust--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uSpoiler--&gt; &lt;br /&gt; Что касаемо остального:На данный момент проблемы с машиной и я выложу вам сами репозиты: &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://git.io/ssG8Tg&quot; title=&quot;http://git.io/ssG8Tg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Репо&lt;/a&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>StrongBitch</dc:creator>
			<guid>https://wjp.clan.su/forum/249-190881-1</guid>
		</item>
		<item>
			<title>Патчи под SkyFire</title>
			<link>https://wjp.clan.su/forum/249-185352-1</link>
			<pubDate>Mon, 12 Dec 2011 12:49:32 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: EpIlEpT&lt;br /&gt;Автор последнего сообщения: EpIlEpT&lt;br /&gt;Количество ответов: 6</description>
			<content:encoded>&lt;span style=&quot;font-size:15pt;&quot;&gt;Доброй Ночи уважаемые пользователи портала WoWJP&lt;/span&gt; &lt;br /&gt; Сами Патчи : &lt;br /&gt; AC2-TeleNPC2-Jail-XP.patch &lt;br /&gt; All.patch &lt;br /&gt; City-Conquest.patch &lt;br /&gt; Fatigue.patch &lt;br /&gt; AHBot-VIP-Playerbots.patch &lt;br /&gt; PlayerBots.patch &lt;br /&gt; &lt;a class=&quot;link&quot; href=&quot;https://wjp.clan.su/go?http://filebeam.com/3fa76ec0a78c764110b0366300127024&quot; title=&quot;http://filebeam.com/3fa76ec0a78c764110b0366300127024&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Скачать&lt;/a&gt; &lt;br /&gt; Если было Удалите &lt;br /&gt; &lt;span style=&quot;font-size:17pt;&quot;&gt;Кому нужна помощь Мне в асю или Пм&lt;/span&gt;</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>EpIlEpT</dc:creator>
			<guid>https://wjp.clan.su/forum/249-185352-1</guid>
		</item>
		<item>
			<title>Правила</title>
			<link>https://wjp.clan.su/forum/249-184672-1</link>
			<pubDate>Wed, 30 Nov 2011 20:13:27 GMT</pubDate>
			<description>Форум: &lt;a href=&quot;https://wjp.clan.su/forum/249&quot;&gt;Патчи / Моды / Фиксы для SkyFire&lt;/a&gt;&lt;br /&gt;Автор темы: _dm666&lt;br /&gt;Автор последнего сообщения: Freemqo&lt;br /&gt;Количество ответов: 0</description>
			<content:encoded>&lt;li&gt; Выкладывайте свои наработки, фиксы, патчи. &lt;br /&gt; &lt;li&gt; Просьба указывать копирайты(если работа не ваша), а также, по возможности, указать ссылку на источник. &lt;br /&gt;&lt;br /&gt; &lt;div align=&quot;center&quot;&gt;&lt;b&gt;Запрещено&lt;/b&gt;&lt;/div&gt; &lt;br /&gt; &lt;li&gt; Просить фиксы и т.д. Для этого есть раздел хелпа &lt;br /&gt; &lt;li&gt; Апать &lt;b&gt;старые&lt;/b&gt; темы, флудить, торговать.</content:encoded>
			<category>Патчи / Моды / Фиксы для SkyFire</category>
			<dc:creator>_dm666</dc:creator>
			<guid>https://wjp.clan.su/forum/249-184672-1</guid>
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