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Архив - только для чтения |
Модератор форума: andycrowz |
Форум Корзина форума Корзина Порталы в Ульдуаре |
Порталы в Ульдуаре |
Так сказать реализует порталы в Ульдуаре через го на.
Тп работает в: Главный лагерь экспедиции. Плац. Гигантская кузня. Мусорная свалка. Вестибюль. Разрушенная аллея. Консерватория. У кав залит хак: Code DELETE FROM areatrigger_teleport WHERE id = '5420'; Код: Code #include "precompiled.h" #define BASE_CAMP 200 #define GROUNDS 201 #define FORGE 202 #define SCRAPYARD 203 #define ANTECHAMBER 204 #define WALKWAY 205 #define CONSERVATORY 206 bool GossipHello_npc_ulduar_teleporter(Player *player, Creature *creature) { { player->ADD_GOSSIP_ITEM(0, "Перенестись в Главный лагерь экспедиции", GOSSIP_SENDER_MAIN, BASE_CAMP); player->ADD_GOSSIP_ITEM(0, "Перенестись на Плац", GOSSIP_SENDER_MAIN, GROUNDS); player->ADD_GOSSIP_ITEM(0, "Перенестись в Гигантскую кузню", GOSSIP_SENDER_MAIN, FORGE); player->ADD_GOSSIP_ITEM(0, "Перенестись на Мусорную свалку", GOSSIP_SENDER_MAIN, SCRAPYARD); player->ADD_GOSSIP_ITEM(0, "Перенестись в Вестибюль", GOSSIP_SENDER_MAIN, ANTECHAMBER); player->ADD_GOSSIP_ITEM(0, "Перенестись на Разрушенную аллею", GOSSIP_SENDER_MAIN, WALKWAY); player->ADD_GOSSIP_ITEM(0, "Перенестись в Консерваторию", GOSSIP_SENDER_MAIN, CONSERVATORY); } player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); return true; } bool GossipSelect_npc_ulduar_teleporter(Player *player, Creature *creature, uint32 sender, uint32 action) { if(sender != GOSSIP_SENDER_MAIN) return true; if(!player->getAttackers().empty()) return true; switch(action) { case BASE_CAMP: player->TeleportTo(603, -706.122, -92.6024, 429.876, 0); player->CLOSE_GOSSIP_MENU(); break; case GROUNDS: player->TeleportTo(603, 131.248, -35.3802, 409.804, 0); player->CLOSE_GOSSIP_MENU(); break; case FORGE: player->TeleportTo(603, 553.233, -12.3247, 409.679, 0); player->CLOSE_GOSSIP_MENU(); break; case SCRAPYARD: player->TeleportTo(603, 926.292, -11.4635, 418.595, 0); player->CLOSE_GOSSIP_MENU(); break; case ANTECHAMBER: player->TeleportTo(603, 1498.09, -24.246, 420.967, 0); player->CLOSE_GOSSIP_MENU(); break; case WALKWAY: player->TeleportTo(603, 1859.45, -24.1, 448.9, 0); player->CLOSE_GOSSIP_MENU(); break; case CONSERVATORY: player->TeleportTo(603, 2086.27, -24.3134, 421.239, 0); player->CLOSE_GOSSIP_MENU(); break; } return true; } void AddSC_npc_ulduar_teleporter() { Script *newscript; newscript = new Script; newscript->Name = "npc_ulduar_teleporter"; newscript->pGossipHello = &GossipHello_npc_ulduar_teleporter; newscript->pGossipSelect = &GossipSelect_npc_ulduar_teleporter; newscript->RegisterSelf(); } Ето заливаем в базу: Code insert into `creature_template` (`entry`,`heroic_entry`,`modelid_A`,`modelid_A2`,`modelid_H`,`modelid_H2`,`name`,`subname`,`IconName`,`minlevel`,`maxlevel`,`minhealth`,`max health`,`minmana`,`maxmana`,`armor`,`faction_A`,`faction_H`,`npcflag`,`speed`,`scale`,`rank`,`mindmg`,`maxdmg`,`dmgschool`,`attackpower`,` ba seattacktime`,`rangeattacktime`,`unit_flags`,`dynamicflags`,`family`,`trainer_type`,`trainer_spell`,`trainer_class`,`trainer_race`,`minr ange dmg`,`maxrangedmg`,`rangedattackpower`,`type`,`type_flags`,`lootid`,`pickpocketloot`,`skinloot`,`resistance1`,`resistance2`,`resistanc e3`,`r esistance4`,`resistance5`,`resistance6`,`spell1`,`spell2`,`spell3`,`spell4`,`PetSpellDataId`,`mingold`,`maxgold`,`AIName`,`MovementT ype`,`In habitType`,`unk16`,`unk17`,`RacialLeader`,`RegenHealth`,`equipment_id`,`mechanic_immune_mask`,`flags_extra`,`ScriptName`) VALUES ('99005','0','22448','0','22448','0','Ulduar teleporter','',NULL,'80','80','64200','64200','12300','12300','31200','35','35','1','1.48','0.5','0','3170','6182','0','33235','1400','1900' ,'0','0','0','0','0','0','0','0','0','100','7','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','','1','3','1','1','0', '1 ','99003','0','0','npc_ulduar_teleporter'); insert into `creature_template_addon` (`entry`, `mount`, `bytes1`, `bytes2`, `emote`, `moveflags`, `auras`) values('99005','0','0','0','0','0','48143 0'); insert into `locales_creature` (`entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8`, `subname_loc1`, `subname_loc2`, `subname_loc3`, `subname_loc4`, `subname_loc5`, `subname_loc6`, `subname_loc7`, `subname_loc8`) values('99005','','','','','','','','Ульдуарский телепорт',NULL,NULL,NULL,NULL,NULL,NULL,NULL,''); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500000','99005','571','1','1','0','99003','9025.76','-1179.12','1060.18','4.59386','25','0','0','64200','12300','0','0'); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500001','99005','603','2','1','0','99003','1497.84','-23.9801','421.367','5.0242','25','0','0','64200','12300','0','0'); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500002','99005','603','2','1','0','99003','131.248','-35.3802','410.204','0','25','0','0','64200','12300','0','0'); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500003','99005','603','2','1','0','99003','553.233','-12.3247','410.079','0','25','0','0','64200','12300','0','0'); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500004','99005','603','2','1','0','99003','926.292','-11.4635','418.995','0','25','0','0','64200','12300','0','0'); insert into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500005','99005','603','2','1','0','99003','2086.17','-24.3111','421.639','3.11803','25','0','0','64200','12300','0','0'); Прикрепления:
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Quote #include "precompiled.h" #define BASE_CAMP 200 bool GossipHello_npc_ulduar_teleporter(Player *player, Creature *creature) return true; bool GossipSelect_npc_ulduar_teleporter(Player *player, Creature *creature, uint32 sender, uint32 action) switch(action) return true; void AddSC_npc_ulduar_teleporter() а это куда, извиняюсь? )
Сообщение # 4 написано 17.09.2009 в 00:37
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ппц патчик придется самому выкладывать
Quote (vindet) `minhealth`,`max health`,`minmana`, Diesel хотяб sql нормально выложил бы а то пробелов лишних в коде где не надо....куери не запускается да и форум ytdb удален(старый форум, терь какойто временный поставили) и темы этой больше нет, так что вот подробнее
Code replace into `creature_template` (`entry`, `KillCredit1`, `KillCredit2`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `unk16`, `unk17`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) values (99005, 0, 0, 22448, 0, 22448, 0, 'Ulduar teleporter', '', 'NULL', 80, 80, 64200, 64200, 12300, 12300, 31200, 35, 35, 1, 1.48, 0.5, 0, 3170, 6182, 0, 33235, '', 1400, 1900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 1, 3, 1, 1, 1, 0, 0, 0, 0, '', 1, 0, 99003, 0, 'npc_ulduar_teleporter'); replace into `locales_creature` (`entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8`, `subname_loc1`, `subname_loc2`, `subname_loc3`, `subname_loc4`, `subname_loc5`, `subname_loc6`, `subname_loc7`, `subname_loc8`)values('99005','','','','','','','','Ульдуарский телепорт',NULL,NULL,NULL,NULL,NULL,NULL,NULL,''); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500000','99005','571','1','1','0','99003','9025.76','-1179.12','1060.18','4.59386','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500001','99005','603','2','1','0','99003','1497.84','-23.9801','421.367','5.0242','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500002','99005','603','2','1','0','99003','131.248','-35.3802','410.204','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500003','99005','603','2','1','0','99003','553.233','-12.3247','410.079','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500004','99005','603','2','1','0','99003','926.292','-11.4635','418.995','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500005','99005','603','2','1','0','99003','2086.17','-24.3111','421.639','3.11803','25','0','0','64200','12300','0','0'); это в mangos.... а это в \mangos\src\bindings\ScriptDev2\
Code #include "precompiled.h" #define BASE_CAMP 200 #define GROUNDS 201 #define FORGE 202 #define SCRAPYARD 203 #define ANTECHAMBER 204 #define WALKWAY 205 #define CONSERVATORY 206 bool GossipHello_npc_ulduar_teleporter(Player *player, Creature *creature) { { player->ADD_GOSSIP_ITEM(0, "Teleport To Base Camp", GOSSIP_SENDER_MAIN, BASE_CAMP); player->ADD_GOSSIP_ITEM(0, "Teleport To Grounds", GOSSIP_SENDER_MAIN, GROUNDS); player->ADD_GOSSIP_ITEM(0, "Teleport To Forge", GOSSIP_SENDER_MAIN, FORGE); player->ADD_GOSSIP_ITEM(0, "Teleport To Scrap Yard", GOSSIP_SENDER_MAIN, SCRAPYARD); player->ADD_GOSSIP_ITEM(0, "Teleport To Ante Chamber", GOSSIP_SENDER_MAIN, ANTECHAMBER); player->ADD_GOSSIP_ITEM(0, "Teleport To Walk Way", GOSSIP_SENDER_MAIN, WALKWAY); player->ADD_GOSSIP_ITEM(0, "Teleport To Conservatory", GOSSIP_SENDER_MAIN, CONSERVATORY); } player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); return true; } bool GossipSelect_npc_ulduar_teleporter(Player *player, Creature *creature, uint32 sender, uint32 action) { if(sender != GOSSIP_SENDER_MAIN) return true; if(!player->getAttackers().empty()) return true; switch(action) { case BASE_CAMP: player->TeleportTo(603, -706.122, -92.6024, 429.876, 0); player->CLOSE_GOSSIP_MENU(); break; case GROUNDS: player->TeleportTo(603, 131.248, -35.3802, 409.804, 0); player->CLOSE_GOSSIP_MENU(); break; case FORGE: player->TeleportTo(603, 553.233, -12.3247, 409.679, 0); player->CLOSE_GOSSIP_MENU(); break; case SCRAPYARD: player->TeleportTo(603, 926.292, -11.4635, 418.595, 0); player->CLOSE_GOSSIP_MENU(); break; case ANTECHAMBER: player->TeleportTo(603, 1498.09, -24.246, 420.967, 0); player->CLOSE_GOSSIP_MENU(); break; case WALKWAY: player->TeleportTo(603, 1859.45, -24.1, 448.9, 0); player->CLOSE_GOSSIP_MENU(); break; case CONSERVATORY: player->TeleportTo(603, 2086.27, -24.3134, 421.239, 0); player->CLOSE_GOSSIP_MENU(); break; } return true; } void AddSC_npc_ulduar_teleporter() { Script *newscript; newscript = new Script; newscript->Name = "npc_ulduar_teleporter"; newscript->pGossipHello = &GossipHello_npc_ulduar_teleporter; newscript->pGossipSelect = &GossipSelect_npc_ulduar_teleporter; newscript->RegisterSelf(); } (спасибо челу под ником darsig за этот пост) Quote Re: Телепорт ульдуара пишу по памяти так как сижу с винды: 3. открываешь ScriptLoader.cpp, добавляешь Code //custom Цитата:AddSC_npc_ulduar_teleporter(); после Code void AddScripts() { .................. //custom 4. VC90/90ScriptDev2.vcproj, добавляешь 5. собираешь |
Quote (tester20) ппц патчик придется самому выкладывать Quote (vindet)`minhealth`,`max health`,`minmana`, Diesel хотяб sql нормально выложил бы а то пробелов лишних в коде где не надо....куери не запускается Codereplace into `creature_template` (`entry`, `KillCredit1`, `KillCredit2`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `dmg_multiplier`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `unk16`, `unk17`, `RacialLeader`, `questItem1`, `questItem2`, `questItem3`, `questItem4`, `movementId`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) values (99005, 0, 0, 22448, 0, 22448, 0, 'Ulduar teleporter', '', 'NULL', 80, 80, 64200, 64200, 12300, 12300, 31200, 35, 35, 1, 1.48, 0.5, 0, 3170, 6182, 0, 33235, '', 1400, 1900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 1, 3, 1, 1, 1, 0, 0, 0, 0, '', 1, 0, 99003, 0, 'npc_ulduar_teleporter'); replace into `locales_creature` (`entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8`, `subname_loc1`, `subname_loc2`, `subname_loc3`, `subname_loc4`, `subname_loc5`, `subname_loc6`, `subname_loc7`, `subname_loc8`)values('99005','','','','','','','','Ульдуарский телепорт',NULL,NULL,NULL,NULL,NULL,NULL,NULL,''); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500000','99005','571','1','1','0','99003','9025.76','-1179.12','1060.18','4.59386','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500001','99005','603','2','1','0','99003','1497.84','-23.9801','421.367','5.0242','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500002','99005','603','2','1','0','99003','131.248','-35.3802','410.204','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500003','99005','603','2','1','0','99003','553.233','-12.3247','410.079','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500004','99005','603','2','1','0','99003','926.292','-11.4635','418.995','0','25','0','0','64200','12300','0','0'); replace into `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) values('500005','99005','603','2','1','0','99003','2086.17','-24.3111','421.639','3.11803','25','0','0','64200','12300','0','0'); вот рабочий запрос А куда его заливать в scriptdev2 или в mangos?
Сообщение # 11 написано 18.11.2009 в 14:14
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При импорте sql кода выше указанном и последующем запуске мангоса в логах выпадают данные ошибки и как следствие неработоспособность порталов
[cut]2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:20:51 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment. 2010-05-04 00:39:33 Table `creature` have creature (Entry: 99005) with equipment_id 99003 not found in table `creature_equip_template`, set to no equipment.[/cut] Как избавится от данных ошибок и оживить порталы? Так как скрипты и компиляция прошли на ура, а вот с базой походу проблемы... база данных последняя от YTDB как и сырцы от мангоса ривизии 9830 Заранее спасибо ну и плюсик конечно |
Данная тема была перемещена из раздела Патчи в ядро MaNGOS.
Причина перемещения: устарело Переместил: ph3n.
Сообщение # 22 написано 14.10.2012 в 13:29
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